pump receptors code tweak

ignore crashinfo
adding new simile format idea
This commit is contained in:
Alberto Ramos
2011-01-14 19:31:08 -07:00
parent 8b66c7cf4c
commit de540e0481
4 changed files with 59 additions and 4 deletions
+10 -4
View File
@@ -19,20 +19,26 @@ return Def.ActorFrame {
-- LAYERS --
NOTESKIN:LoadActor("Center", "Outline Receptor")..{
Name="Outline";
Condition=Var "Button" == "Center";
Name="Outline Full";
Condition=Var "Button" == "Center" and GAMESTATE:GetCurrentStyle():GetStepsType() ~= 'StepsType_Pump_Halfdouble';
--InitCommand=cmd(x,96);
};
NOTESKIN:LoadActor("DownLeft", "Outline Receptor")..{
Name="Outline Half";
Condition=Var "Button" == "DownLeft" and GAMESTATE:GetCurrentStyle():GetStepsType() == 'StepsType_Pump_Halfdouble';
--InitCommand=cmd(x,96);
};
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
Name="Base";
Frames = { { Frame = 0 } };
--PressCommand=cmd(finishtweening;glow,1,1,1,1;linear,0.1;glow,1,1,1,0);
PressCommand=cmd(finishtweening;linear,0.05;zoom,0.9;linear,0.1;zoom,1);
};
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
Name="Glow";
Frames = { { Frame = 1 } };
InitCommand=cmd(blend,'BlendMode_Add');
--PressCommand=cmd(finishtweening;linear,0.05;zoom,0.9;linear,0.1;zoom,1);
PressCommand=cmd(finishtweening;linear,0.05;zoom,0.9;linear,0.1;zoom,1);
};
--[[
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{