Only play attacks if upcoming, not past.
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@@ -4289,6 +4289,8 @@ void ScreenEdit::SetupCourseAttacks()
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{
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{
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FOREACH(Attack, attacks, attack)
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FOREACH(Attack, attacks, attack)
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{
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{
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float fBeat = GetAppropriateTiming().GetBeatFromElapsedTime(attack->fStartSecond);
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if (fBeat >= GetBeat())
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GAMESTATE->m_pPlayerState[PLAYER_1]->LaunchAttack( *attack );
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GAMESTATE->m_pPlayerState[PLAYER_1]->LaunchAttack( *attack );
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}
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}
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}
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}
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