AutoActor overlay
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@@ -653,9 +653,9 @@ void ScreenGameplay::Init()
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SET_XY( m_textDebug );
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this->AddChild( &m_textDebug );
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m_Overlay.LoadFromAniDir( THEME->GetPathB(m_sName,"Overlay") );
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m_Overlay.SetDrawOrder( DRAW_ORDER_TRANSITIONS-1 );
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this->AddChild( &m_Overlay );
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m_Overlay.Load( THEME->GetPathB(m_sName,"overlay") );
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m_Overlay->SetDrawOrder( DRAW_ORDER_TRANSITIONS-1 );
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this->AddChild( m_Overlay );
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m_In.Load( THEME->GetPathB(m_sName,"in") );
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m_In.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
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@@ -2420,7 +2420,7 @@ void ScreenGameplay::TweenOnScreen()
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FOREACH_NSScoreBoardColumn( sc )
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ON_COMMAND( m_Scoreboard[sc] );
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m_Overlay.PlayCommand("On");
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m_Overlay->PlayCommand("On");
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}
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void ScreenGameplay::TweenOffScreen()
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@@ -2455,7 +2455,7 @@ void ScreenGameplay::TweenOffScreen()
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OFF_COMMAND( m_DifficultyIcon[p] );
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OFF_COMMAND( m_DifficultyMeter[p] );
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}
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m_Overlay.PlayCommand("Off");
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m_Overlay->PlayCommand("Off");
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if (m_ShowScoreboard)
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FOREACH_NSScoreBoardColumn( sc )
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@@ -130,7 +130,7 @@ protected:
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Transition m_Draw;
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Transition m_In;
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Transition m_Back;
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BGAnimation m_Overlay;
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AutoActor m_Overlay;
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BitmapText m_textSurviveTime; // used in extra stage
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BitmapText m_textSongTitle;
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