diff --git a/Docs/Luadoc/Lua.xml b/Docs/Luadoc/Lua.xml
index b130b3bcce..292e953e92 100644
--- a/Docs/Luadoc/Lua.xml
+++ b/Docs/Luadoc/Lua.xml
@@ -1248,6 +1248,7 @@
+
@@ -1267,6 +1268,7 @@
+
@@ -1319,6 +1321,7 @@
+
@@ -1368,6 +1371,7 @@
+
diff --git a/Docs/Luadoc/LuaDocumentation.xml b/Docs/Luadoc/LuaDocumentation.xml
index cf1592ffa2..65ebc05efd 100644
--- a/Docs/Luadoc/LuaDocumentation.xml
+++ b/Docs/Luadoc/LuaDocumentation.xml
@@ -3915,6 +3915,10 @@ a,b = options:Boost(5)
+
+ Selectively disable specific timing windows for a player.
+ Valid values are W1 to W5 as defined in the enum.
+
If the player is using Distant (zero skew and positive tilt), returns the value of tilt and its approach_speed.
Returns nil otherwise.
@@ -3960,6 +3964,9 @@ a,b = options:Boost(5)
+
+ Returns a table of the currently disabled s for the player.
+
Returns true if step attacks or random attacks are enabled.
@@ -4065,6 +4072,9 @@ prev_note_name, succeeded = options:NoteSkin("cel")
+
+ Re-enable all s that may have previously been disabled.
+
Use 1-16 in place of 'n' to apply Reverse on a specific column.
@@ -4165,6 +4175,11 @@ prev_note_name, succeeded = options:NoteSkin("cel")
Returns true if the player is using reverse. (equivalent to GetReverse() == 1.0)
+
+ The time in seconds to adjust a player's visual delay by.
+ Negative values will shift the arrows up, while positive values will push them down.
+ Sub-millisecond visual delay values are not saved and are instead rounded to the closest millisecond.
+
diff --git a/src/GameConstantsAndTypes.cpp b/src/GameConstantsAndTypes.cpp
index 12417ca98e..c1ca5653c5 100644
--- a/src/GameConstantsAndTypes.cpp
+++ b/src/GameConstantsAndTypes.cpp
@@ -283,6 +283,8 @@ static const char *TimingWindowNames[] = {
"Checkpoint"
};
XToString( TimingWindow );
+LuaXType( TimingWindow );
+StringToX( TimingWindow );
static const char *ScoreEventNames[] = {
"CheckpointHit",
diff --git a/src/GameConstantsAndTypes.h b/src/GameConstantsAndTypes.h
index 1099eb82a5..5caea2055e 100644
--- a/src/GameConstantsAndTypes.h
+++ b/src/GameConstantsAndTypes.h
@@ -294,9 +294,11 @@ enum TimingWindow
TW_Hold,
TW_Roll,
TW_Checkpoint,
- NUM_TimingWindow
+ NUM_TimingWindow,
+ TimingWindow_Invalid,
};
const RString& TimingWindowToString( TimingWindow tw );
+LuaDeclareType( TimingWindow );
/** @brief The list of score events that can take place while playing. */
enum ScoreEvent
diff --git a/src/Player.cpp b/src/Player.cpp
index 145d50d3ad..4b968bf483 100644
--- a/src/Player.cpp
+++ b/src/Player.cpp
@@ -104,7 +104,7 @@ static const float StepSearchDistance = 1.0f;
void TimingWindowSecondsInit( size_t /*TimingWindow*/ i, RString &sNameOut, float &defaultValueOut )
{
- sNameOut = "TimingWindowSeconds" + TimingWindowToString( (TimingWindow)i );
+ sNameOut = "TimingWindowSeconds" + TimingWindowToString( static_cast(i) );
switch( i )
{
case TW_W1:
@@ -1002,11 +1002,17 @@ void Player::Update( float fDeltaTime )
// were held at some point before getting judged.
{
float largestWindow = 0.0f;
- largestWindow = max(largestWindow, GetWindowSeconds(TW_W1));
- largestWindow = max(largestWindow, GetWindowSeconds(TW_W2));
- largestWindow = max(largestWindow, GetWindowSeconds(TW_W3));
- largestWindow = max(largestWindow, GetWindowSeconds(TW_W4));
- largestWindow = max(largestWindow, GetWindowSeconds(TW_W5));
+ const auto &disabledWindows = m_pPlayerState->m_PlayerOptions.GetCurrent().m_twDisabledWindows;
+ if (!disabledWindows[TW_W1])
+ largestWindow = max(largestWindow, GetWindowSeconds(TW_W1));
+ if (!disabledWindows[TW_W2])
+ largestWindow = max(largestWindow, GetWindowSeconds(TW_W2));
+ if (!disabledWindows[TW_W3])
+ largestWindow = max(largestWindow, GetWindowSeconds(TW_W3));
+ if (!disabledWindows[TW_W4])
+ largestWindow = max(largestWindow, GetWindowSeconds(TW_W4));
+ if (!disabledWindows[TW_W5])
+ largestWindow = max(largestWindow, GetWindowSeconds(TW_W5));
// We have to check the unjudged notes that are within the
// timing window. Let's find the cutoff point! (lastCheckRow)
@@ -2264,18 +2270,31 @@ void Player::Step( int col, int row, const RageTimer &tm, bool bHeld, bool bRele
// bug. (It was fNoteOffset > 0.f before) -DaisuMaster
if( !REQUIRE_STEP_ON_HOLD_HEADS && ( fNoteOffset <= GetWindowSeconds( TW_W5 ) && GetWindowSeconds( TW_W5 ) != 0 ) )
{
- score = TNS_W1;
+ // Set it to the first non-disabled window.
+ const auto &disabledWindows = m_pPlayerState->m_PlayerOptions.GetCurrent().m_twDisabledWindows;
+ if (!disabledWindows[TW_W1])
+ score = TNS_W1;
+ else if (!disabledWindows[TW_W2])
+ score = TNS_W2;
+ else if (!disabledWindows[TW_W3])
+ score = TNS_W3;
+ else if (!disabledWindows[TW_W4])
+ score = TNS_W4;
+ else if (!disabledWindows[TW_W5])
+ score = TNS_W5;
+
break;
}
// Fall through to default.
default:
if( (pTN->type == TapNoteType_Lift) == bRelease )
{
- if( fSecondsFromExact <= GetWindowSeconds(TW_W1) ) score = TNS_W1;
- else if( fSecondsFromExact <= GetWindowSeconds(TW_W2) ) score = TNS_W2;
- else if( fSecondsFromExact <= GetWindowSeconds(TW_W3) ) score = TNS_W3;
- else if( fSecondsFromExact <= GetWindowSeconds(TW_W4) ) score = TNS_W4;
- else if( fSecondsFromExact <= GetWindowSeconds(TW_W5) ) score = TNS_W5;
+ const auto &disabledWindows = m_pPlayerState->m_PlayerOptions.GetCurrent().m_twDisabledWindows;
+ if( fSecondsFromExact <= GetWindowSeconds(TW_W1) && !disabledWindows[TW_W1] ) score = TNS_W1;
+ else if( fSecondsFromExact <= GetWindowSeconds(TW_W2) && !disabledWindows[TW_W2] ) score = TNS_W2;
+ else if( fSecondsFromExact <= GetWindowSeconds(TW_W3) && !disabledWindows[TW_W3] ) score = TNS_W3;
+ else if( fSecondsFromExact <= GetWindowSeconds(TW_W4) && !disabledWindows[TW_W4] ) score = TNS_W4;
+ else if( fSecondsFromExact <= GetWindowSeconds(TW_W5) && !disabledWindows[TW_W5] ) score = TNS_W5;
}
break;
}
@@ -2283,7 +2302,8 @@ void Player::Step( int col, int row, const RageTimer &tm, bool bHeld, bool bRele
case PC_CPU:
case PC_AUTOPLAY:
- score = PlayerAI::GetTapNoteScore( m_pPlayerState );
+ {
+ score = PlayerAI::GetTapNoteScore(m_pPlayerState);
/* XXX: This doesn't make sense.
* Step should only be called in autoplay for hit notes. */
@@ -2300,14 +2320,14 @@ void Player::Step( int col, int row, const RageTimer &tm, bool bHeld, bool bRele
// TRICKY: We're asking the AI to judge mines. Consider TNS_W4 and
// below as "mine was hit" and everything else as "mine was avoided"
- if( pTN->type == TapNoteType_Mine )
+ if ( pTN->type == TapNoteType_Mine )
{
// The CPU hits a lot of mines. Only consider hitting the
// first mine for a row. We know we're the first mine if
// there are are no mines to the left of us.
- for( int t=0; t
= get_to_avoid )
+ if (score >= get_to_avoid )
return; // avoided
else
score = TNS_HitMine;
}
- if( pTN->type == TapNoteType_Attack && score > TNS_W4 )
+ if ( pTN->type == TapNoteType_Attack && score > TNS_W4 )
score = TNS_W2; // sentinel
/* AI will generate misses here. Don't handle a miss like a regular
* note because we want the judgment animation to appear delayed.
* Instead, return early if AI generated a miss, and let
* UpdateTapNotesMissedOlderThan() detect and handle the misses. */
- if( score == TNS_Miss )
+ if ( score == TNS_Miss )
return;
// Put some small, random amount in fNoteOffset so that demonstration
@@ -2347,7 +2367,7 @@ void Player::Step( int col, int row, const RageTimer &tm, bool bHeld, bool bRele
float fWindowW5 = GetWindowSeconds(TW_W5);
// W1 is the top judgment, there is no overlap.
- if( score == TNS_W1 )
+ if ( score == TNS_W1 )
fNoteOffset = randomf(-fWindowW1, fWindowW1);
else
{
@@ -2355,25 +2375,25 @@ void Player::Step( int col, int row, const RageTimer &tm, bool bHeld, bool bRele
float fLowerBound = 0.0f; // negative upper limit
float fUpperBound = 0.0f; // positive lower limit
float fCompareWindow = 0.0f; // filled in here:
- if( score == TNS_W2 )
+ if ( score == TNS_W2 )
{
fLowerBound = -fWindowW1;
fUpperBound = fWindowW1;
fCompareWindow = fWindowW2;
}
- else if( score == TNS_W3 )
+ else if ( score == TNS_W3 )
{
fLowerBound = -fWindowW2;
fUpperBound = fWindowW2;
fCompareWindow = fWindowW3;
}
- else if( score == TNS_W4 )
+ else if ( score == TNS_W4 )
{
fLowerBound = -fWindowW3;
fUpperBound = fWindowW3;
fCompareWindow = fWindowW4;
}
- else if( score == TNS_W5 )
+ else if ( score == TNS_W5 )
{
fLowerBound = -fWindowW4;
fUpperBound = fWindowW4;
@@ -2399,6 +2419,7 @@ void Player::Step( int col, int row, const RageTimer &tm, bool bHeld, bool bRele
fNoteOffset = TapNoteOffset attribute
break;
*/
+ }
default:
FAIL_M(ssprintf("Invalid player controller type: %i", m_pPlayerState->m_PlayerController));
}
diff --git a/src/PlayerAI.cpp b/src/PlayerAI.cpp
index 44cf43e706..62ded975d3 100644
--- a/src/PlayerAI.cpp
+++ b/src/PlayerAI.cpp
@@ -141,7 +141,21 @@ TapNoteScore PlayerAI::GetTapNoteScore( const PlayerState* pPlayerState )
TapScoreDistribution& distribution = g_Distributions[iCpuSkill];
- return distribution.GetTapNoteScore();
+ TapNoteScore score = distribution.GetTapNoteScore();
+
+ const auto& disabledWindows = pPlayerState->m_PlayerOptions.GetCurrent().m_twDisabledWindows;
+ // Downgrade the TapNoteScore if that specific window is disabled.
+ if (score == TNS_W1 && disabledWindows[TW_W1])
+ score = TNS_W2;
+ if (score == TNS_W2 && disabledWindows[TW_W2])
+ score = TNS_W3;
+ if (score == TNS_W3 && disabledWindows[TW_W3])
+ score = TNS_W4;
+ if (score == TNS_W4 && disabledWindows[TW_W4])
+ score = TNS_W5;
+ if (score == TNS_W5 && disabledWindows[TW_W5])
+ score = TNS_None;
+ return score;
}
/*
diff --git a/src/PlayerOptions.cpp b/src/PlayerOptions.cpp
index 081aefb367..cd54760766 100644
--- a/src/PlayerOptions.cpp
+++ b/src/PlayerOptions.cpp
@@ -10,6 +10,7 @@
#include "Style.h"
#include "CommonMetrics.h"
#include
+#include
static const char *LifeTypeNames[] = {
"Bar",
@@ -96,6 +97,7 @@ void PlayerOptions::Init()
m_bCosecant = false;
m_sNoteSkin = "";
m_fVisualDelay = 0.0f;
+ m_twDisabledWindows.reset();
ZERO( m_fMovesX ); ONE( m_SpeedfMovesX );
ZERO( m_fMovesY ); ONE( m_SpeedfMovesY );
ZERO( m_fMovesZ ); ONE( m_SpeedfMovesZ );
@@ -187,6 +189,7 @@ void PlayerOptions::Approach( const PlayerOptions& other, float fDeltaSeconds )
DO_COPY( m_MinTNSToHideNotes );
DO_COPY( m_sNoteSkin );
DO_COPY( m_fVisualDelay );
+ DO_COPY( m_twDisabledWindows );
#undef APPROACH
#undef DO_COPY
}
@@ -564,6 +567,25 @@ void PlayerOptions::GetMods( vector &AddTo, bool bForceNoteSkin ) const
// Note that we don't process sub-millisecond visual delay.
AddTo.push_back( ssprintf("%.0fms VisualDelay", m_fVisualDelay * 1000.0f) );
}
+
+ if (m_twDisabledWindows.count() != 0) {
+ std::stringstream ss;
+ bool is_first = true;
+ ss << "No ";
+ for (int i=TW_W1; i != TW_W5; ++i) {
+ if (m_twDisabledWindows[i]) {
+ if (!is_first) {
+ ss << "/";
+ } else {
+ is_first = true;
+ }
+ ss << TimingWindowToString(static_cast(i)).c_str();
+ }
+ }
+
+ // Final string will be something like "No W4/W5"
+ AddTo.push_back(ss.str());
+ }
}
/* Options are added to the current settings; call Init() beforehand if
@@ -644,6 +666,7 @@ bool PlayerOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut
const bool on = (level > 0.5f);
static Regex mult("^([0-9]+(\\.[0-9]+)?)x$");
+ static Regex disabledWindows("(w[1-5])");
vector matches;
if( mult.Compare(sBit, matches) )
{
@@ -1104,44 +1127,64 @@ bool PlayerOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut
{
if (sBit.find("x") != sBit.npos)
{
- for (int i=0; i<16; i++)
- {
- sMod = ssprintf( "movex%d", i+1 );
- if( sBit == sMod)
- {
- SET_FLOAT( fMovesX[i] )
- break;
- }
- }
+ for (int i=0; i<16; i++)
+ {
+ sMod = ssprintf( "movex%d", i+1 );
+ if( sBit == sMod)
+ {
+ SET_FLOAT( fMovesX[i] )
+ break;
+ }
+ }
}
else if (sBit.find("y") != sBit.npos)
{
- for (int i=0; i<16; i++)
- {
- sMod = ssprintf( "movey%d", i+1 );
- if( sBit == sMod)
- {
- SET_FLOAT( fMovesY[i] )
- break;
- }
- }
+ for (int i=0; i<16; i++)
+ {
+ sMod = ssprintf( "movey%d", i+1 );
+ if( sBit == sMod)
+ {
+ SET_FLOAT( fMovesY[i] )
+ break;
+ }
+ }
}
else if (sBit.find("z") != sBit.npos)
{
- for (int i=0; i<16; i++)
- {
- sMod = ssprintf( "movez%d", i+1 );
- if( sBit == sMod)
- {
- SET_FLOAT( fMovesZ[i] )
- break;
- }
- }
+ for (int i=0; i<16; i++)
+ {
+ sMod = ssprintf( "movez%d", i+1 );
+ if( sBit == sMod)
+ {
+ SET_FLOAT( fMovesZ[i] )
+ break;
+ }
+ }
}
}
else if( sBit == "zbuffer" ) m_bZBuffer = on;
else if( sBit == "cosecant" ) m_bCosecant = on;
else if( sBit == "visualdelay" ) m_fVisualDelay = level;
+ else if( level == 0 && disabledWindows.Compare(sBit)) // "No w1" etc.
+ {
+ // We come into this condition if there is at least a single window present but there may be more.
+ // To get all of the windows, we go through in a loop to extract all of them.
+ static Regex allDisabledWindows("(w[1-5])(.*)$");
+ RString input = sBit;
+ while (true)
+ {
+ if (!allDisabledWindows.Compare(input, matches))
+ break;
+
+ TimingWindow tw;
+ bool ret = StringConversion::FromString(matches[0].MakeUpper(), tw);
+ if (ret && TW_W1 <= tw && tw <= TW_W5)
+ {
+ m_twDisabledWindows.set(tw);
+ }
+ input = matches[1];
+ }
+ }
// deprecated mods/left in for compatibility
else if( sBit == "converge" ) SET_FLOAT( fScrolls[SCROLL_CENTERED] )
// end of the list
@@ -1395,6 +1438,7 @@ bool PlayerOptions::operator==( const PlayerOptions &other ) const
return false;
}
COMPARE(m_fVisualDelay);
+ COMPARE(m_twDisabledWindows); // != is defined correctly for ordered sets.
for( int i = 0; i < PlayerOptions::NUM_ACCELS; ++i )
COMPARE(m_fAccels[i]);
for( int i = 0; i < PlayerOptions::NUM_EFFECTS; ++i )
@@ -1461,6 +1505,7 @@ PlayerOptions& PlayerOptions::operator=(PlayerOptions const& other)
CPY(m_bZBuffer);
CPY(m_bCosecant);
CPY(m_fVisualDelay);
+ CPY(m_twDisabledWindows);
CPY_SPEED(fDark);
CPY_SPEED(fBlind);
CPY_SPEED(fCover);
@@ -1693,6 +1738,7 @@ RString PlayerOptions::GetSavedPrefsString() const
SAVE( m_bMuteOnError );
SAVE( m_sNoteSkin );
SAVE( m_fVisualDelay );
+ SAVE( m_twDisabledWindows );
#undef SAVE
return po_prefs.GetString();
}
@@ -1741,6 +1787,7 @@ void PlayerOptions::ResetPrefs( ResetPrefsType type )
// Don't clear this.
// CPY( m_sNoteSkin );
CPY(m_fVisualDelay);
+ CPY(m_twDisabledWindows);
#undef CPY
}
@@ -1991,6 +2038,41 @@ public:
FLOAT_NO_SPEED_INTERFACE(VisualDelay, VisualDelay, true);
+ static int DisableTimingWindow(T* p, lua_State* L)
+ {
+ int original_top= lua_gettop(L);
+ if (original_top >= 1 && !lua_isnil(L, 1))
+ {
+ // Insert the specified TimingWindow into the disabled windows set.
+ p->m_twDisabledWindows.set(Enum::Check(L, 1));
+ }
+ OPTIONAL_RETURN_SELF(original_top);
+ return 1;
+ }
+
+ static int ResetDisabledTimingWindows(T* p, lua_State* L)
+ {
+ int original_top= lua_gettop(L);
+ p->m_twDisabledWindows.reset();
+ OPTIONAL_RETURN_SELF(original_top);
+ return 1;
+ }
+
+ static int GetDisabledTimingWindows(T* p, lua_State* L)
+ {
+ int original_top= lua_gettop(L);
+ lua_newtable( L );
+ int j = 0;
+ for (int i=TW_W1; i != TW_W5; ++i) {
+ if (p->m_twDisabledWindows[i]) {
+ Enum::Push(L, static_cast(i));
+ lua_rawseti( L, -2, j+1 );
+ ++j;
+ }
+ }
+ return 1;
+ }
+
// NoteSkins
static int NoteSkin(T* p, lua_State* L)
{
@@ -2509,12 +2591,15 @@ public:
ADD_MULTICOL_METHOD(Bumpy);
ADD_MULTICOL_METHOD(Reverse);
-
ADD_METHOD(NoteSkin);
ADD_METHOD(FailSetting);
ADD_METHOD(MinTNSToHideNotes);
ADD_METHOD(VisualDelay);
+ ADD_METHOD(DisableTimingWindow);
+ ADD_METHOD(ResetDisabledTimingWindows);
+ ADD_METHOD(GetDisabledTimingWindows);
+
// Speed
ADD_METHOD( CMod );
ADD_METHOD( XMod );
diff --git a/src/PlayerOptions.h b/src/PlayerOptions.h
index b2ea2931bf..6a0dfd9ad5 100644
--- a/src/PlayerOptions.h
+++ b/src/PlayerOptions.h
@@ -9,6 +9,8 @@ struct lua_State;
#define ONE( arr ) { for( unsigned Z = 0; Z < ARRAYLEN(arr); ++Z ) arr[Z]=1.0f; }
+#include
+
#include "GameConstantsAndTypes.h"
#include "PlayerNumber.h"
#include "PrefsManager.h"
@@ -398,6 +400,11 @@ public:
/** @brief The Visual Delay additionally applied on a per-player basis in ms. */
float m_fVisualDelay;
+ /** @brief The TimingWindow that can be disabled.
+ * Valid values are only W1-W5 which map to indices 0-5 respectively.
+ * Other values are ignored. */
+ std::bitset<5> m_twDisabledWindows;
+
void NextAccel();
void NextEffect();
void NextAppearance();