comment + cleanup

This commit is contained in:
AJ Kelly
2010-12-20 19:37:21 -06:00
parent 824f2641bd
commit ddf9fe5e41
+2 -1
View File
@@ -82,6 +82,7 @@ void ScreenHowToPlay::Init()
m_pmDancePad = new Model; m_pmDancePad = new Model;
m_pmDancePad->SetName( "Pad" ); m_pmDancePad->SetName( "Pad" );
m_pmDancePad->LoadMilkshapeAscii( GetAnimPath(ANIM_DANCE_PAD) ); m_pmDancePad->LoadMilkshapeAscii( GetAnimPath(ANIM_DANCE_PAD) );
// xxx: hardcoded rotation -freem
m_pmDancePad->SetRotationX( 35 ); m_pmDancePad->SetRotationX( 35 );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_pmDancePad ); LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_pmDancePad );
} }
@@ -110,6 +111,7 @@ void ScreenHowToPlay::Init()
m_pmCharacter->SetDefaultAnimation( "rest" ); m_pmCharacter->SetDefaultAnimation( "rest" );
m_pmCharacter->PlayAnimation( "rest" ); // Stay bouncing after a step has finished animating. m_pmCharacter->PlayAnimation( "rest" ); // Stay bouncing after a step has finished animating.
// xxx: hardcoded rotation -freem
m_pmCharacter->SetRotationX( 40 ); m_pmCharacter->SetRotationX( 40 );
m_pmCharacter->SetCullMode( CULL_NONE ); // many of the models floating around have the vertex order flipped m_pmCharacter->SetCullMode( CULL_NONE ); // many of the models floating around have the vertex order flipped
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_pmCharacter ); LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_pmCharacter );
@@ -126,7 +128,6 @@ void ScreenHowToPlay::Init()
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_pLifeMeterBar ); LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_pLifeMeterBar );
m_pLifeMeterBar->FillForHowToPlay( NUM_W2S, NUM_MISSES ); m_pLifeMeterBar->FillForHowToPlay( NUM_W2S, NUM_MISSES );
SMLoader::LoadFromSMFile( THEME->GetPathO(m_sName, "steps"), m_Song, false ); SMLoader::LoadFromSMFile( THEME->GetPathO(m_sName, "steps"), m_Song, false );
m_Song.AddAutoGenNotes(); m_Song.AddAutoGenNotes();