move P1 and P2 scores/frames, rework groove radar labels so they don't get in the way

This commit is contained in:
AJ Kelly
2006-09-10 19:29:28 +00:00
parent 231171a7f8
commit ddce316475
+18 -18
View File
@@ -474,20 +474,20 @@ CDTitleFrontCommand=roll,1;spin;effectmagnitude,0,150,0;cullmode,back;
CDTitleBackCommand=roll,1;spin;effectmagnitude,0,150,0;cullmode,front;diffuse,#606060; CDTitleBackCommand=roll,1;spin;effectmagnitude,0,150,0;cullmode,front;diffuse,#606060;
CDTitleOnCommand=bounceend,0.5;addx,SCREEN_WIDTH*0.6;draworder,200 CDTitleOnCommand=bounceend,0.5;addx,SCREEN_WIDTH*0.6;draworder,200
CDTitleOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6 CDTitleOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
ScoreFrameP1X=0 ScoreFrameP1X=SCREEN_CENTER_X-265+SCREEN_WIDTH*0.6
ScoreFrameP1Y=SCREEN_CENTER_Y-20 ScoreFrameP1Y=SCREEN_CENTER_Y+160
ScoreFrameP1OnCommand=bounceend,0.5;x,SCREEN_CENTER_X-170 ScoreFrameP1OnCommand=bounceend,0.5;addx,-SCREEN_WIDTH*0.6
ScoreFrameP1OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH ScoreFrameP1OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH
ScoreFrameP2X=SCREEN_CENTER_X-51+SCREEN_WIDTH*0.6 ScoreFrameP2X=SCREEN_CENTER_X-45+SCREEN_WIDTH*0.6
ScoreFrameP2Y=SCREEN_CENTER_Y+92 ScoreFrameP2Y=SCREEN_CENTER_Y+160
ScoreFrameP2OnCommand=bounceend,0.5;addx,-SCREEN_WIDTH*0.6 ScoreFrameP2OnCommand=bounceend,0.5;addx,-SCREEN_WIDTH*0.6
ScoreFrameP2OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH*0.6 ScoreFrameP2OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
ScoreP1X=0 ScoreP1X=SCREEN_CENTER_X-265+SCREEN_WIDTH*0.6
ScoreP1Y=SCREEN_CENTER_Y-26 ScoreP1Y=SCREEN_CENTER_Y+154
ScoreP1OnCommand=bounceend,0.5;x,SCREEN_CENTER_X-170 ScoreP1OnCommand=bounceend,0.5;addx,-SCREEN_WIDTH*0.6
ScoreP1OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH*0.6 ScoreP1OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
ScoreP2X=SCREEN_CENTER_X-50+SCREEN_WIDTH*0.6 ScoreP2X=SCREEN_CENTER_X-44+SCREEN_WIDTH*0.6
ScoreP2Y=SCREEN_CENTER_Y+86 ScoreP2Y=SCREEN_CENTER_Y+154
ScoreP2OnCommand=bounceend,0.5;addx,-SCREEN_WIDTH*0.6 ScoreP2OnCommand=bounceend,0.5;addx,-SCREEN_WIDTH*0.6
ScoreP2OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH*0.6 ScoreP2OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
# Don't use relative motion here. It's usually possible to change the # Don't use relative motion here. It's usually possible to change the
@@ -2783,19 +2783,19 @@ ModeMenu2=
[GrooveRadar] [GrooveRadar]
Label1OffsetX=0 //stream Label1OffsetX=0 //stream
Label1OffsetY=-92 Label1OffsetY=-78
Label2OffsetX=-120 // voltage Label2OffsetX=-100 // voltage
Label2OffsetY=-20 Label2OffsetY=-20
Label3OffsetX=-100 // air Label3OffsetX=-70 // air
Label3OffsetY=SCREEN_CENTER_Y-174 Label3OffsetY=SCREEN_CENTER_Y-174
Label4OffsetX=80 //freeze Label4OffsetX=70 //freeze
Label4OffsetY=SCREEN_CENTER_Y-174 Label4OffsetY=SCREEN_CENTER_Y-174
Label5OffsetX=110 //chaos Label5OffsetX=100 //chaos
Label5OffsetY=-20 Label5OffsetY=-20
LabelPreDelayOnCommand=finishtweening;addx,-100;zoom,1.5;diffuse,1,1,1,0;sleep,0.6 LabelPreDelayOnCommand=finishtweening;zoom,1.5;diffuse,1,1,1,0;sleep,0.3
LabelOnDelay=0.2 LabelOnDelay=0.2
// begin fading on screen and fly to the right // fade on to screen
LabelPostDelayOnCommand=linear,0.1;glow,1,1,1,1;accelerate,0.3;addx,100;zoom,1;diffuse,1,1,1,1;glow,1,1,1,0 LabelPostDelayOnCommand=linear,0.1;glow,1,1,1,1;accelerate,0.3;zoom,1;diffuse,1,1,1,1;glow,1,1,1,0
[GrooveGraph] [GrooveGraph]
EdgeWidth= EdgeWidth=