move P1 and P2 scores/frames, rework groove radar labels so they don't get in the way
This commit is contained in:
@@ -474,20 +474,20 @@ CDTitleFrontCommand=roll,1;spin;effectmagnitude,0,150,0;cullmode,back;
|
|||||||
CDTitleBackCommand=roll,1;spin;effectmagnitude,0,150,0;cullmode,front;diffuse,#606060;
|
CDTitleBackCommand=roll,1;spin;effectmagnitude,0,150,0;cullmode,front;diffuse,#606060;
|
||||||
CDTitleOnCommand=bounceend,0.5;addx,SCREEN_WIDTH*0.6;draworder,200
|
CDTitleOnCommand=bounceend,0.5;addx,SCREEN_WIDTH*0.6;draworder,200
|
||||||
CDTitleOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
|
CDTitleOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
|
||||||
ScoreFrameP1X=0
|
ScoreFrameP1X=SCREEN_CENTER_X-265+SCREEN_WIDTH*0.6
|
||||||
ScoreFrameP1Y=SCREEN_CENTER_Y-20
|
ScoreFrameP1Y=SCREEN_CENTER_Y+160
|
||||||
ScoreFrameP1OnCommand=bounceend,0.5;x,SCREEN_CENTER_X-170
|
ScoreFrameP1OnCommand=bounceend,0.5;addx,-SCREEN_WIDTH*0.6
|
||||||
ScoreFrameP1OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH
|
ScoreFrameP1OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH
|
||||||
ScoreFrameP2X=SCREEN_CENTER_X-51+SCREEN_WIDTH*0.6
|
ScoreFrameP2X=SCREEN_CENTER_X-45+SCREEN_WIDTH*0.6
|
||||||
ScoreFrameP2Y=SCREEN_CENTER_Y+92
|
ScoreFrameP2Y=SCREEN_CENTER_Y+160
|
||||||
ScoreFrameP2OnCommand=bounceend,0.5;addx,-SCREEN_WIDTH*0.6
|
ScoreFrameP2OnCommand=bounceend,0.5;addx,-SCREEN_WIDTH*0.6
|
||||||
ScoreFrameP2OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
|
ScoreFrameP2OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
|
||||||
ScoreP1X=0
|
ScoreP1X=SCREEN_CENTER_X-265+SCREEN_WIDTH*0.6
|
||||||
ScoreP1Y=SCREEN_CENTER_Y-26
|
ScoreP1Y=SCREEN_CENTER_Y+154
|
||||||
ScoreP1OnCommand=bounceend,0.5;x,SCREEN_CENTER_X-170
|
ScoreP1OnCommand=bounceend,0.5;addx,-SCREEN_WIDTH*0.6
|
||||||
ScoreP1OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
|
ScoreP1OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
|
||||||
ScoreP2X=SCREEN_CENTER_X-50+SCREEN_WIDTH*0.6
|
ScoreP2X=SCREEN_CENTER_X-44+SCREEN_WIDTH*0.6
|
||||||
ScoreP2Y=SCREEN_CENTER_Y+86
|
ScoreP2Y=SCREEN_CENTER_Y+154
|
||||||
ScoreP2OnCommand=bounceend,0.5;addx,-SCREEN_WIDTH*0.6
|
ScoreP2OnCommand=bounceend,0.5;addx,-SCREEN_WIDTH*0.6
|
||||||
ScoreP2OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
|
ScoreP2OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
|
||||||
# Don't use relative motion here. It's usually possible to change the
|
# Don't use relative motion here. It's usually possible to change the
|
||||||
@@ -2783,19 +2783,19 @@ ModeMenu2=
|
|||||||
|
|
||||||
[GrooveRadar]
|
[GrooveRadar]
|
||||||
Label1OffsetX=0 //stream
|
Label1OffsetX=0 //stream
|
||||||
Label1OffsetY=-92
|
Label1OffsetY=-78
|
||||||
Label2OffsetX=-120 // voltage
|
Label2OffsetX=-100 // voltage
|
||||||
Label2OffsetY=-20
|
Label2OffsetY=-20
|
||||||
Label3OffsetX=-100 // air
|
Label3OffsetX=-70 // air
|
||||||
Label3OffsetY=SCREEN_CENTER_Y-174
|
Label3OffsetY=SCREEN_CENTER_Y-174
|
||||||
Label4OffsetX=80 //freeze
|
Label4OffsetX=70 //freeze
|
||||||
Label4OffsetY=SCREEN_CENTER_Y-174
|
Label4OffsetY=SCREEN_CENTER_Y-174
|
||||||
Label5OffsetX=110 //chaos
|
Label5OffsetX=100 //chaos
|
||||||
Label5OffsetY=-20
|
Label5OffsetY=-20
|
||||||
LabelPreDelayOnCommand=finishtweening;addx,-100;zoom,1.5;diffuse,1,1,1,0;sleep,0.6
|
LabelPreDelayOnCommand=finishtweening;zoom,1.5;diffuse,1,1,1,0;sleep,0.3
|
||||||
LabelOnDelay=0.2
|
LabelOnDelay=0.2
|
||||||
// begin fading on screen and fly to the right
|
// fade on to screen
|
||||||
LabelPostDelayOnCommand=linear,0.1;glow,1,1,1,1;accelerate,0.3;addx,100;zoom,1;diffuse,1,1,1,1;glow,1,1,1,0
|
LabelPostDelayOnCommand=linear,0.1;glow,1,1,1,1;accelerate,0.3;zoom,1;diffuse,1,1,1,1;glow,1,1,1,0
|
||||||
|
|
||||||
[GrooveGraph]
|
[GrooveGraph]
|
||||||
EdgeWidth=
|
EdgeWidth=
|
||||||
|
|||||||
Reference in New Issue
Block a user