fix judgement too small in mini
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@@ -496,7 +496,7 @@ void Player::Update( float fDeltaTime )
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float fMiniPercent = m_pPlayerState->m_CurrentPlayerOptions.m_fEffects[PlayerOptions::EFFECT_MINI];
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float fJudgmentZoom = min( powf(0.25f, fMiniPercent), 1.0f );
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float fJudgmentZoom = min( powf(0.5f, fMiniPercent), 1.0f );
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if( m_pJudgment )
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m_pJudgment->SetZoom( m_pJudgment->GetZoom() * fJudgmentZoom );
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if( m_sprJudgmentFrame.IsLoaded() )
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