diff --git a/stepmania/src/Actor.cpp b/stepmania/src/Actor.cpp index 96fe312b2d..f360f11ba1 100644 --- a/stepmania/src/Actor.cpp +++ b/stepmania/src/Actor.cpp @@ -260,6 +260,8 @@ void Actor::LoadFromNode( const CString& sDir, const XNode* pNode ) /* There's an InitCommand. Run it now. This can be used to eg. change Z to * modify draw order between BGAs in a Foreground. */ + // XXX: We should run Init last, after the derived class finishes initializing, + // but we want to set up input parameters before the derived class loads ... PlayCommand( "Init" ); }