init centering matrix with identity by default; reinit other stacks, too, so
we're consistent if DISPLAY is recreated
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@@ -407,6 +407,16 @@ static MatrixStack g_ViewStack;
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static MatrixStack g_WorldStack;
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static MatrixStack g_WorldStack;
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static MatrixStack g_TextureStack;
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static MatrixStack g_TextureStack;
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RageDisplay::RageDisplay()
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{
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RageMatrixIdentity( &g_CenteringMatrix );
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g_ProjectionStack = MatrixStack();
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g_ViewStack = MatrixStack();
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g_WorldStack = MatrixStack();
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g_TextureStack = MatrixStack();
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}
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const RageMatrix* RageDisplay::GetCentering() const
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const RageMatrix* RageDisplay::GetCentering() const
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{
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{
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return &g_CenteringMatrix;
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return &g_CenteringMatrix;
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@@ -152,7 +152,7 @@ public:
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virtual const PixelFormatDesc *GetPixelFormatDesc( PixelFormat pf ) const = 0;
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virtual const PixelFormatDesc *GetPixelFormatDesc( PixelFormat pf ) const = 0;
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/* This is needed or the overridden classes' dtors will not be called. */
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RageDisplay();
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virtual ~RageDisplay() { }
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virtual ~RageDisplay() { }
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virtual RString Init( const VideoModeParams &p, bool bAllowUnacceleratedRenderer ) = 0;
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virtual RString Init( const VideoModeParams &p, bool bAllowUnacceleratedRenderer ) = 0;
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