Fixed some bugs with the Start and Stop server option.
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@@ -119,11 +119,14 @@ void ScreenNetworkOptions::MenuStart( PlayerNumber pn, const InputEventType type
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switch (m_Rows[GetCurrentRow()]->GetOneSharedSelection())
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switch (m_Rows[GetCurrentRow()]->GetOneSharedSelection())
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{
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{
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case NO_START_SERVER:
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case NO_START_SERVER:
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SCREENMAN->TextEntry( SM_ServerNameEnter, "Enter a server name...", "", NULL );
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if (NSMAN->isLanServer == false)
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SCREENMAN->TextEntry( SM_ServerNameEnter, "Enter a server name...", "", NULL );
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break;
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break;
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case NO_STOP_SERVER:
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case NO_STOP_SERVER:
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if ( NSMAN->LANserver != NULL )
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if ( NSMAN->LANserver != NULL )
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NSMAN->LANserver->ServerStop();
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NSMAN->LANserver->ServerStop();
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SCREENMAN->SystemMessage( "Server Stopped." );
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NSMAN->isLanServer = false;
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break;
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break;
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}
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}
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break;
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break;
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