Fixed some bugs with the Start and Stop server option.

This commit is contained in:
Josh Allen
2004-08-29 00:47:06 +00:00
parent 9f2925ab6f
commit dd9a531e66
+4 -1
View File
@@ -119,11 +119,14 @@ void ScreenNetworkOptions::MenuStart( PlayerNumber pn, const InputEventType type
switch (m_Rows[GetCurrentRow()]->GetOneSharedSelection())
{
case NO_START_SERVER:
SCREENMAN->TextEntry( SM_ServerNameEnter, "Enter a server name...", "", NULL );
if (NSMAN->isLanServer == false)
SCREENMAN->TextEntry( SM_ServerNameEnter, "Enter a server name...", "", NULL );
break;
case NO_STOP_SERVER:
if ( NSMAN->LANserver != NULL )
NSMAN->LANserver->ServerStop();
SCREENMAN->SystemMessage( "Server Stopped." );
NSMAN->isLanServer = false;
break;
}
break;