move more of autoplay into debugOverlay

This commit is contained in:
Chris Danford
2005-05-18 07:15:56 +00:00
parent e504fb4e98
commit dd98a6bc7e
11 changed files with 68 additions and 48 deletions
+4 -4
View File
@@ -1439,9 +1439,9 @@ void ScreenEdit::InputPlay( const DeviceInput& DeviceI, const InputEventType typ
break;
case EDIT_BUTTON_TOGGLE_AUTOPLAY:
{
PREFSMAN->m_bAutoPlay.Set( !PREFSMAN->m_bAutoPlay );
PREFSMAN->m_AutoPlay.Set( PREFSMAN->m_AutoPlay!=PC_HUMAN ? PC_HUMAN:PC_AUTOPLAY );
FOREACH_HumanPlayer( p )
GAMESTATE->m_pPlayerState[p]->m_PlayerController = PREFSMAN->m_bAutoPlay?PC_AUTOPLAY:PC_HUMAN;
GAMESTATE->m_pPlayerState[p]->m_PlayerController = PREFSMAN->m_AutoPlay;
}
break;
case EDIT_BUTTON_OFFSET_UP:
@@ -1471,7 +1471,7 @@ void ScreenEdit::InputPlay( const DeviceInput& DeviceI, const InputEventType typ
switch( StyleI.player )
{
case PLAYER_1:
if( !PREFSMAN->m_bAutoPlay )
if( PREFSMAN->m_AutoPlay == PC_HUMAN )
m_Player.Step( StyleI.col, DeviceI.ts );
break;
}
@@ -2402,7 +2402,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
SetupCourseAttacks();
m_Player.Load( m_NoteDataEdit );
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PREFSMAN->m_bAutoPlay?PC_AUTOPLAY:PC_HUMAN;
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PREFSMAN->m_AutoPlay;
const float fStartSeconds = m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat) ;
LOG->Trace( "Starting playback at %f", fStartSeconds );