move more of autoplay into debugOverlay
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@@ -1439,9 +1439,9 @@ void ScreenEdit::InputPlay( const DeviceInput& DeviceI, const InputEventType typ
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break;
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case EDIT_BUTTON_TOGGLE_AUTOPLAY:
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{
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PREFSMAN->m_bAutoPlay.Set( !PREFSMAN->m_bAutoPlay );
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PREFSMAN->m_AutoPlay.Set( PREFSMAN->m_AutoPlay!=PC_HUMAN ? PC_HUMAN:PC_AUTOPLAY );
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FOREACH_HumanPlayer( p )
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GAMESTATE->m_pPlayerState[p]->m_PlayerController = PREFSMAN->m_bAutoPlay?PC_AUTOPLAY:PC_HUMAN;
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GAMESTATE->m_pPlayerState[p]->m_PlayerController = PREFSMAN->m_AutoPlay;
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}
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break;
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case EDIT_BUTTON_OFFSET_UP:
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@@ -1471,7 +1471,7 @@ void ScreenEdit::InputPlay( const DeviceInput& DeviceI, const InputEventType typ
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switch( StyleI.player )
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{
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case PLAYER_1:
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if( !PREFSMAN->m_bAutoPlay )
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if( PREFSMAN->m_AutoPlay == PC_HUMAN )
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m_Player.Step( StyleI.col, DeviceI.ts );
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break;
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}
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@@ -2402,7 +2402,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
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SetupCourseAttacks();
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m_Player.Load( m_NoteDataEdit );
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GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PREFSMAN->m_bAutoPlay?PC_AUTOPLAY:PC_HUMAN;
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GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PREFSMAN->m_AutoPlay;
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const float fStartSeconds = m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat) ;
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LOG->Trace( "Starting playback at %f", fStartSeconds );
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