[Player] add RequireStepOnMines metric. This allows DDR's Shock Arrows to be emulated. [FSX]
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@@ -893,6 +893,7 @@ CheckpointsTapsSeparateJudgment=CheckpointsTapsSeparateJudgment()
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CheckpointsFlashOnHold=false
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ImmediateHoldLetGo=ImmediateHoldLetGo()
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RequireStepOnHoldHeads=HoldHeadStep()
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RequireStepOnMines=false
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InitialHoldLife=InitialHoldLife()
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MaxHoldLife=MaxHoldLife()
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RollBodyIncrementsCombo=RollBodyIncrementsCombo()
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