fix a couple of bugs that manifest themselves in uncommonly-used gametypes (apologies for the spacing)

This commit is contained in:
Flameshadowxeroshin
2013-12-22 18:23:41 +00:00
parent 82a7184822
commit dd49998438
+3 -3
View File
@@ -23,7 +23,7 @@ function GetExtraColorThreshold()
techno = 10, techno = 10,
lights = 10, -- lights shouldn't be playable lights = 10, -- lights shouldn't be playable
} }
return Modes[CurGameName()] return Modes[CurGameName()] or 10
end end
-- AllowOptionsMenu() -- AllowOptionsMenu()
@@ -89,7 +89,7 @@ function ComboContinue()
kb7 = "TapNoteScore_W3", kb7 = "TapNoteScore_W3",
para = "TapNoteScore_W4" para = "TapNoteScore_W4"
} }
return Continue[CurGameName()] return Continue[CurGameName()] or "TapNoteScore_W3"
end end
function ComboMaintain() function ComboMaintain()
@@ -100,7 +100,7 @@ function ComboMaintain()
kb7 = "TapNoteScore_W3", kb7 = "TapNoteScore_W3",
para = "TapNoteScore_W4" para = "TapNoteScore_W4"
} }
return Maintain[CurGameName()] return Maintain[CurGameName()] or "TapNoteScore_W3"
end end
function ComboPerRow() function ComboPerRow()