fix a couple of bugs that manifest themselves in uncommonly-used gametypes (apologies for the spacing)
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@@ -23,7 +23,7 @@ function GetExtraColorThreshold()
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techno = 10,
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techno = 10,
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lights = 10, -- lights shouldn't be playable
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lights = 10, -- lights shouldn't be playable
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}
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}
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return Modes[CurGameName()]
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return Modes[CurGameName()] or 10
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end
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end
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-- AllowOptionsMenu()
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-- AllowOptionsMenu()
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@@ -89,7 +89,7 @@ function ComboContinue()
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kb7 = "TapNoteScore_W3",
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kb7 = "TapNoteScore_W3",
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para = "TapNoteScore_W4"
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para = "TapNoteScore_W4"
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}
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}
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return Continue[CurGameName()]
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return Continue[CurGameName()] or "TapNoteScore_W3"
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end
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end
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function ComboMaintain()
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function ComboMaintain()
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@@ -100,7 +100,7 @@ function ComboMaintain()
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kb7 = "TapNoteScore_W3",
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kb7 = "TapNoteScore_W3",
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para = "TapNoteScore_W4"
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para = "TapNoteScore_W4"
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}
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}
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return Maintain[CurGameName()]
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return Maintain[CurGameName()] or "TapNoteScore_W3"
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end
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end
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function ComboPerRow()
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function ComboPerRow()
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