use AddNumberSuffix

This commit is contained in:
Glenn Maynard
2005-03-31 02:57:51 +00:00
parent 9e663cba1e
commit dd364a2de9
+2 -18
View File
@@ -1567,23 +1567,7 @@ void ScreenSelectMusic::AfterMusicChange()
const vector<Song*> best = SONGMAN->GetBestSongs( PROFILE_SLOT_MACHINE );
const int index = FindIndex( best.begin(), best.end(), pSong );
if( index != -1 )
{
CString sSuffix;
int iDisplay = index+1;
switch( iDisplay%10 )
{
case 1: sSuffix = "st"; break;
case 2: sSuffix = "nd"; break;
case 3: sSuffix = "rd"; break;
default: sSuffix = "th"; break;
}
// hack for teens: "11th", "113th", etc.
if( ((iDisplay%100) / 10) == 1 )
sSuffix = "th";
m_MachineRank.SetText( ssprintf("%i", iDisplay) + sSuffix );
}
m_MachineRank.SetText( AddNumberSuffix( index+1 ) );
m_DifficultyDisplay.SetDifficulties( pSong, GAMESTATE->GetCurrentStyle()->m_StepsType );
@@ -1719,7 +1703,7 @@ void ScreenSelectMusic::AfterMusicChange()
const vector<Course*> best = SONGMAN->GetBestCourses( PROFILE_SLOT_MACHINE );
const int index = FindCourseIndexOfSameMode( best.begin(), best.end(), pCourse );
if( index != -1 )
m_MachineRank.SetText( ssprintf("%i", index+1) );
m_MachineRank.SetText( AddNumberSuffix( index+1 ) );