Holds to rolls modifier
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@@ -188,6 +188,7 @@ void PlayerOptions::GetMods( vector<RString> &AddTo, bool bForceNoteSkin ) const
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if( m_bTransforms[TRANSFORM_PLANTED] ) AddTo.push_back( "Planted" );
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if( m_bTransforms[TRANSFORM_FLOORED] ) AddTo.push_back( "Floored" );
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if( m_bTransforms[TRANSFORM_TWISTER] ) AddTo.push_back( "Twister" );
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if( m_bTransforms[TRANSFORM_HOLDROLLS] ) AddTo.push_back( "HoldsToRolls" );
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if( m_bTransforms[TRANSFORM_NOJUMPS] ) AddTo.push_back( "NoJumps" );
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if( m_bTransforms[TRANSFORM_NOHANDS] ) AddTo.push_back( "NoHands" );
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if( m_bTransforms[TRANSFORM_NOQUADS] ) AddTo.push_back( "NoQuads" );
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@@ -356,6 +357,7 @@ bool PlayerOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut
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else if( sBit == "planted" ) m_bTransforms[TRANSFORM_PLANTED] = on;
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else if( sBit == "floored" ) m_bTransforms[TRANSFORM_FLOORED] = on;
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else if( sBit == "twister" ) m_bTransforms[TRANSFORM_TWISTER] = on;
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else if( sBit == "holdrolls" ) m_bTransforms[TRANSFORM_HOLDROLLS] = on;
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else if( sBit == "nojumps" ) m_bTransforms[TRANSFORM_NOJUMPS] = on;
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else if( sBit == "nohands" ) m_bTransforms[TRANSFORM_NOHANDS] = on;
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else if( sBit == "noquads" ) m_bTransforms[TRANSFORM_NOQUADS] = on;
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