MenuInput -> MenuButton

This commit is contained in:
Glenn Maynard
2006-09-14 20:45:51 +00:00
parent f652510cc5
commit dd2f259a2f
5 changed files with 14 additions and 14 deletions
+4 -4
View File
@@ -37,17 +37,17 @@ public:
bool GameToDevice( const GameInput &GameI, int iSlotNum, DeviceInput& DeviceI ); // return true if there is a mapping from pad to device
MenuButton GameToMenu( const GameInput &GameI );
void MenuToGame( const MenuInput &MenuI, PlayerNumber pn, GameInput GameIout[4] );
void MenuToGame( MenuButton MenuI, PlayerNumber pn, GameInput GameIout[4] );
PlayerNumber ControllerToPlayerNumber( GameController controller );
float GetSecsHeld( const GameInput &GameI, MultiPlayer mp = MultiPlayer_INVALID );
float GetSecsHeld( const MenuInput &MenuI, PlayerNumber pn );
float GetSecsHeld( MenuButton MenuI, PlayerNumber pn );
bool IsBeingPressed( const GameInput &GameI, MultiPlayer mp = MultiPlayer_INVALID, const DeviceInputList *pButtonState = NULL );
bool IsBeingPressed( const MenuInput &MenuI, PlayerNumber pn );
bool IsBeingPressed( MenuButton MenuI, PlayerNumber pn );
void ResetKeyRepeat( const GameInput &GameI );
void ResetKeyRepeat( const MenuInput &MenuI, PlayerNumber pn );
void ResetKeyRepeat( MenuButton MenuI, PlayerNumber pn );
void RepeatStopKey( const GameInput &GameI );
void RepeatStopKey( MenuButton MenuI, PlayerNumber pn );