MenuInput -> MenuButton

This commit is contained in:
Glenn Maynard
2006-09-14 20:45:51 +00:00
parent f652510cc5
commit dd2f259a2f
5 changed files with 14 additions and 14 deletions
+4 -4
View File
@@ -775,7 +775,7 @@ MenuButton InputMapper::GameToMenu( const GameInput &GameI )
return pGame->GameInputToMenuButton( GameI );
}
void InputMapper::MenuToGame( const MenuInput &MenuI, PlayerNumber pn, GameInput GameIout[4] )
void InputMapper::MenuToGame( MenuButton MenuI, PlayerNumber pn, GameInput GameIout[4] )
{
const Game* pGame = GAMESTATE->GetCurrentGame();
pGame->MenuInputToGameInput( MenuI, pn, GameIout );
@@ -800,7 +800,7 @@ bool InputMapper::IsBeingPressed( const GameInput &GameI, MultiPlayer mp, const
return false;
}
bool InputMapper::IsBeingPressed( const MenuInput &MenuI, PlayerNumber pn )
bool InputMapper::IsBeingPressed( MenuButton MenuI, PlayerNumber pn )
{
GameInput GameI[4];
MenuToGame( MenuI, pn, GameI );
@@ -849,7 +849,7 @@ float InputMapper::GetSecsHeld( const GameInput &GameI, MultiPlayer mp )
return fMaxSecsHeld;
}
float InputMapper::GetSecsHeld( const MenuInput &MenuI, PlayerNumber pn )
float InputMapper::GetSecsHeld( MenuButton MenuI, PlayerNumber pn )
{
float fMaxSecsHeld = 0;
@@ -872,7 +872,7 @@ void InputMapper::ResetKeyRepeat( const GameInput &GameI )
}
}
void InputMapper::ResetKeyRepeat( const MenuInput &MenuI, PlayerNumber pn )
void InputMapper::ResetKeyRepeat( MenuButton MenuI, PlayerNumber pn )
{
GameInput GameI[4];
MenuToGame( MenuI, pn, GameI );