MenuInput -> MenuButton
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@@ -775,7 +775,7 @@ MenuButton InputMapper::GameToMenu( const GameInput &GameI )
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return pGame->GameInputToMenuButton( GameI );
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}
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void InputMapper::MenuToGame( const MenuInput &MenuI, PlayerNumber pn, GameInput GameIout[4] )
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void InputMapper::MenuToGame( MenuButton MenuI, PlayerNumber pn, GameInput GameIout[4] )
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{
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const Game* pGame = GAMESTATE->GetCurrentGame();
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pGame->MenuInputToGameInput( MenuI, pn, GameIout );
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@@ -800,7 +800,7 @@ bool InputMapper::IsBeingPressed( const GameInput &GameI, MultiPlayer mp, const
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return false;
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}
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bool InputMapper::IsBeingPressed( const MenuInput &MenuI, PlayerNumber pn )
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bool InputMapper::IsBeingPressed( MenuButton MenuI, PlayerNumber pn )
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{
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GameInput GameI[4];
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MenuToGame( MenuI, pn, GameI );
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@@ -849,7 +849,7 @@ float InputMapper::GetSecsHeld( const GameInput &GameI, MultiPlayer mp )
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return fMaxSecsHeld;
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}
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float InputMapper::GetSecsHeld( const MenuInput &MenuI, PlayerNumber pn )
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float InputMapper::GetSecsHeld( MenuButton MenuI, PlayerNumber pn )
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{
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float fMaxSecsHeld = 0;
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@@ -872,7 +872,7 @@ void InputMapper::ResetKeyRepeat( const GameInput &GameI )
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}
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}
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void InputMapper::ResetKeyRepeat( const MenuInput &MenuI, PlayerNumber pn )
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void InputMapper::ResetKeyRepeat( MenuButton MenuI, PlayerNumber pn )
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{
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GameInput GameI[4];
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MenuToGame( MenuI, pn, GameI );
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