MenuInput -> MenuButton
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@@ -38,7 +38,7 @@ MenuButton Game::GameInputToMenuButton( GameInput GameI ) const
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return MenuButton_INVALID; // invalid GameInput
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}
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void Game::MenuInputToGameInput( MenuInput MenuI, PlayerNumber pn, GameInput GameIout[4] ) const
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void Game::MenuInputToGameInput( MenuButton MenuI, PlayerNumber pn, GameInput GameIout[4] ) const
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{
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ASSERT( MenuI != MenuButton_INVALID );
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@@ -70,7 +70,7 @@ void Game::MenuInputToGameInput( MenuInput MenuI, PlayerNumber pn, GameInput Gam
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ASSERT(0); // invalid m_StyleType
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};
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GameButton button[2] = { m_DedicatedMenuButton[MenuI.button], m_SecondaryMenuButton[MenuI.button] };
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GameButton button[2] = { m_DedicatedMenuButton[MenuI], m_SecondaryMenuButton[MenuI] };
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int iNumButtonsUsing = PREFSMAN->m_bOnlyDedicatedMenuButtons ? 1 : 2;
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for( int i=0; i<iNumSidesUsing; i++ )
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