Play crowd cheer at beginning of ScreenGameplay

This commit is contained in:
Chris Danford
2003-03-16 07:30:50 +00:00
parent 922feeb105
commit dd1d0ed677
+2
View File
@@ -739,6 +739,8 @@ void ScreenGameplay::Update( float fDeltaTime )
{ {
if( m_bFirstUpdate ) if( m_bFirstUpdate )
{ {
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("gameplay intro") ); // crowd cheer
// //
// Get the transitions rolling // Get the transitions rolling
// //