Play crowd cheer at beginning of ScreenGameplay
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@@ -739,6 +739,8 @@ void ScreenGameplay::Update( float fDeltaTime )
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{
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{
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if( m_bFirstUpdate )
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if( m_bFirstUpdate )
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{
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{
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("gameplay intro") ); // crowd cheer
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//
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//
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// Get the transitions rolling
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// Get the transitions rolling
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//
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//
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