small style cleanup
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+2
-4
@@ -11,9 +11,7 @@ struct lua_State;
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class SongPosition
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class SongPosition
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{
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{
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public:
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public:
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// Arcade - the current stage (one song).
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// Arcade - the current stage (one song).
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// Oni/Endless - a single song in a course.
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// Oni/Endless - a single song in a course.
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// Let a lot of classes access this info here so they don't have to keep their own copies.
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// Let a lot of classes access this info here so they don't have to keep their own copies.
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@@ -39,7 +37,7 @@ class SongPosition
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void UpdateSongPosition( float fPositionSeconds, const TimingData &timing, const RageTimer ×tamp = RageZeroTimer );
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void UpdateSongPosition( float fPositionSeconds, const TimingData &timing, const RageTimer ×tamp = RageZeroTimer );
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// Lua
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// Lua
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void PushSelf( lua_State *L );
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void PushSelf( lua_State *L );
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};
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};
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#endif
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#endif
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