Simple loop to handle.
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@@ -46,9 +46,8 @@ void BGAnimation::AddLayersFromAniDir( const RString &_sAniDir, const XNode *pNo
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sort( vsLayerNames.begin(), vsLayerNames.end(), CompareLayerNames );
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sort( vsLayerNames.begin(), vsLayerNames.end(), CompareLayerNames );
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FOREACH_CONST( RString, vsLayerNames, s )
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for (RString const &sLayer : vsLayerNames)
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{
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{
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const RString &sLayer = *s;
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const XNode* pKey = pNode->GetChild( sLayer );
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const XNode* pKey = pNode->GetChild( sLayer );
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ASSERT( pKey != NULL );
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ASSERT( pKey != NULL );
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