Moved all sanity checking for OptionRowHandlerLua to a separate function so that a malformed row does not crash StepMania, and instead prints an error to the log file, and creates a row that does nothing. Added AllowAnything arg to CheckEnum.
This commit is contained in:
+181
-92
@@ -809,7 +809,10 @@ public:
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LuaReference *m_pLuaTable;
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LuaReference m_EnabledForPlayersFunc;
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OptionRowHandlerLua() { m_pLuaTable = new LuaReference; Init(); }
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bool m_TableIsSane;
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OptionRowHandlerLua(): m_TableIsSane(false)
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{ m_pLuaTable = new LuaReference; Init(); }
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virtual ~OptionRowHandlerLua() { delete m_pLuaTable; }
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void Init()
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{
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@@ -817,8 +820,133 @@ public:
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m_pLuaTable->Unset();
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}
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bool SanityCheckTable(lua_State* L, RString& RowName)
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{
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if(m_pLuaTable->GetLuaType() != LUA_TTABLE)
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{
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LOG->Warn("LUA_ERROR: Result of \"%s\" is not a table.", RowName.c_str());
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return false;
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}
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m_pLuaTable->PushSelf(L);
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lua_getfield(L, -1, "Name");
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const char *pStr = lua_tostring(L, -1);
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if( pStr == NULL )
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{
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LOG->Warn("LUA_ERROR: \"%s\" \"Name\" entry is not a string.", RowName.c_str());
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return false;
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}
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lua_pop(L, 1);
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lua_getfield(L, -1, "LayoutType");
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pStr = lua_tostring(L, -1);
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if(pStr == NULL || StringToLayoutType(pStr) == LayoutType_Invalid)
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{
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LOG->Warn("LUA_ERROR: \"%s\" \"LayoutType\" entry is not a string.", RowName.c_str());
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return false;
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}
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lua_pop(L, 1);
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lua_getfield(L, -1, "SelectType");
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pStr = lua_tostring(L, -1);
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if(pStr == NULL || StringToSelectType(pStr) == SelectType_Invalid)
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{
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LOG->Warn("LUA_ERROR: \"%s\" \"SelectType\" entry is not a string.", RowName.c_str());
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return false;
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}
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lua_pop(L, 1);
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lua_getfield(L, -1, "Choices");
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if(!lua_istable(L, -1))
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{
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LOG->Warn("LUA_ERROR: \"%s\" \"Choices\" is not a table.", RowName.c_str());
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return false;
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}
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if(!TableContainsOnlyStrings(L, lua_gettop(L)))
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{
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LOG->Warn("LUA_ERROR: \"%s\" \"Choices\" table contains a non-string.", RowName.c_str());
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return false;
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}
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lua_pop(L, 1);
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lua_getfield(L, -1, "EnabledForPlayers");
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if(!lua_isnil(L, -1))
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{
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if(!lua_isfunction(L, -1))
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{
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LOG->Warn("LUA_ERROR: \"%s\" \"EnabledForPlayers\" is not a function.", RowName.c_str());
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return false;
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}
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m_pLuaTable->PushSelf( L );
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lua_call( L, 1, 1 ); // call function with 1 argument and 1 result
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if(!lua_istable(L, -1))
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{
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LOG->Warn("LUA_ERROR: \"%s\" \"EnabledForPlayers\" did not return a table.", RowName.c_str());
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return false;
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}
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lua_pushnil(L);
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while(lua_next(L, -2) != 0)
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{
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PlayerNumber pn= Enum::Check<PlayerNumber>(L, -1, true, true);
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if(pn == PlayerNumber_Invalid)
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{
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LOG->Warn("LUA_ERROR: \"%s\" \"EnabledForPlayers\" contains a non-PlayerNumber.", RowName.c_str());
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return false;
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}
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lua_pop(L, 1);
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}
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}
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lua_pop(L, 1);
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lua_getfield(L, -1, "ReloadRowMessages");
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if(!lua_isnil(L, -1))
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{
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if(!lua_istable(L, -1))
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{
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LOG->Warn("LUA_ERROR: \"%s\" \"ReloadRowMessages\" is not a table.", RowName.c_str());
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return false;
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}
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if(!TableContainsOnlyStrings(L, lua_gettop(L)))
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{
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LOG->Warn("LUA_ERROR: \"%s\" \"ReloadRowMessages\" table contains a non-string.", RowName.c_str());
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return false;
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}
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}
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lua_pop(L, 1);
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lua_getfield(L, -1, "LoadSelections");
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if(!lua_isfunction(L, -1))
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{
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LOG->Warn("LUA_ERROR: \"%s\" \"LoadSelections\" entry is not a function.", RowName.c_str());
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return false;
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}
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lua_pop(L, 1);
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lua_getfield(L, -1, "SaveSelections");
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if(!lua_isfunction(L, -1))
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{
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LOG->Warn("LUA_ERROR: \"%s\" \"SaveSelections\" entry is not a function.", RowName.c_str());
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return false;
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}
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lua_pop(L, 1);
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lua_getfield(L, -1, "NotifyOfSelection");
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if(!lua_isnil(L, -1) && !lua_isfunction(L, -1))
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{
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LOG->Warn("LUA_ERROR: \"%s\" \"NotifyOfSelection\" entry is not a function.", RowName.c_str());
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return false;
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}
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lua_pop(L, 1);
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lua_pop(L, 1);
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return true;
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}
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void SetEnabledForPlayers()
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{
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if(!m_TableIsSane)
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{
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return;
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}
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Lua *L = LUA->Get();
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if( m_EnabledForPlayersFunc.IsNil() )
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@@ -833,11 +961,6 @@ public:
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m_pLuaTable->PushSelf( L );
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lua_call( L, 1, 1 ); // call function with 1 argument and 1 result
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if( !lua_istable(L, -1) )
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{
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LOG->Warn("LUA_ERROR: \"EnabledForPlayers\" did not return a table." );
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}
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m_Def.m_vEnabledForPlayers.clear(); // and fill in with supplied PlayerNumbers below
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lua_pushnil( L );
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@@ -869,113 +992,89 @@ public:
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// Run the Lua expression. It should return a table.
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m_pLuaTable->SetFromExpression( sLuaFunction );
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if( m_pLuaTable->GetLuaType() != LUA_TTABLE )
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m_TableIsSane= SanityCheckTable(L, sLuaFunction);
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if(!m_TableIsSane)
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{
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LOG->Warn("LUA_ERROR: Result of \"%s\" is not a table.", sLuaFunction.c_str());
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m_pLuaTable->PushSelf(L);
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lua_getfield(L, -1, "Name");
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const char *pStr = lua_tostring( L, -1 );
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if(pStr == NULL)
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{
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m_Def.m_sName = "Invalid";
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}
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else
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{
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m_Def.m_sName = pStr;
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}
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lua_pop( L, 1 );
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// Add a fake choice so that there won't be a crash.
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// This is so that a themer that makes a mistake doesn't have to
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// completely restart and can just reload scripts.
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m_Def.m_vsChoices.push_back("Error in row.");
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// Set m_selectType to SELECT_MULTIPLE so we won't hit the assert in
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// VerifySelected.
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m_Def.m_selectType= SELECT_MULTIPLE;
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lua_settop(L, 0); // Release has an assert that forces a clear stack.
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LUA->Release(L);
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return;
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}
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m_pLuaTable->PushSelf(L);
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m_pLuaTable->PushSelf( L );
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lua_pushstring( L, "Name" );
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lua_gettable( L, -2 );
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lua_getfield(L, -1, "Name");
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const char *pStr = lua_tostring( L, -1 );
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if( pStr == NULL )
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{
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LOG->Warn("LUA_ERROR: \"%s\" \"Name\" entry is not a string.", sLuaFunction.c_str());
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}
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m_Def.m_sName = pStr;
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lua_pop( L, 1 );
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lua_pushstring( L, "OneChoiceForAllPlayers" );
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lua_gettable( L, -2 );
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lua_getfield(L, -1, "OneChoiceForAllPlayers");
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m_Def.m_bOneChoiceForAllPlayers = lua_toboolean( L, -1 );
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lua_pop( L, 1 );
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lua_pushstring( L, "ExportOnChange" );
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lua_gettable( L, -2 );
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lua_getfield(L, -1, "ExportOnChange");
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m_Def.m_bExportOnChange = lua_toboolean( L, -1 );
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lua_pop( L, 1 );
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lua_pushstring( L, "LayoutType" );
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lua_gettable( L, -2 );
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// TODO: Change these to use the proper enum strings like everything
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// else. This will break theme compatibility, so it has to wait until
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// after SM5. -Kyz
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lua_getfield(L, -1, "LayoutType");
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pStr = lua_tostring( L, -1 );
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if( pStr == NULL )
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{
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LOG->Warn("LUA_ERROR: \"%s\" \"LayoutType\" entry is not a string.", sLuaFunction.c_str());
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}
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m_Def.m_layoutType = StringToLayoutType( pStr );
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ASSERT( m_Def.m_layoutType != LayoutType_Invalid );
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lua_pop( L, 1 );
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lua_pushstring( L, "SelectType" );
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lua_gettable( L, -2 );
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lua_getfield(L, -1, "SelectType");
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pStr = lua_tostring( L, -1 );
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if( pStr == NULL )
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{
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LOG->Warn("LUA_ERROR: \"%s\" \"SelectType\" entry is not a string.", sLuaFunction.c_str());
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}
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m_Def.m_selectType = StringToSelectType( pStr );
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ASSERT( m_Def.m_selectType != SelectType_Invalid );
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lua_pop( L, 1 );
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// Iterate over the "Choices" table.
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lua_pushstring( L, "Choices" );
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lua_gettable( L, -2 );
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if( !lua_istable( L, -1 ) )
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{
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LOG->Warn("LUA_ERROR: \"%s\" \"Choices\" is not a table.", sLuaFunction.c_str());
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}
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lua_getfield(L, -1, "Choices");
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lua_pushnil( L );
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while( lua_next(L, -2) != 0 )
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{
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// `key' is at index -2 and `value' at index -1
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const char *pValue = lua_tostring( L, -1 );
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if( pValue == NULL )
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{
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LOG->Warn("LUA_ERROR: \"%s\" Column entry is not a string.", sLuaFunction.c_str());
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}
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//LOG->Trace( "choice: '%s'", pValue);
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m_Def.m_vsChoices.push_back( pValue );
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lua_pop( L, 1 ); // removes `value'; keeps `key' for next iteration
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}
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lua_pop( L, 1 ); // pop choices table
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// Set the EnabledForPlayers function.
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lua_pushstring( L, "EnabledForPlayers" );
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lua_gettable( L, -2 );
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if( !lua_isfunction( L, -1 ) && !lua_isnil( L, -1 ) )
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{
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LOG->Warn("LUA_ERROR: \"%s\" \"EnabledForPlayers\" is not a function.", sLuaFunction.c_str());
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}
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lua_getfield(L, -1, "EnabledForPlayers");
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m_EnabledForPlayersFunc.SetFromStack( L );
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SetEnabledForPlayers();
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// Iterate over the "ReloadRowMessages" table.
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lua_pushstring( L, "ReloadRowMessages" );
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lua_gettable( L, -2 );
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lua_getfield(L, -1, "ReloadRowMessages");
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if( !lua_isnil( L, -1 ) )
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{
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if( !lua_istable( L, -1 ) )
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RageException::Throw( "\"%s\" \"ReloadRowMessages\" is not a table.", sLuaFunction.c_str() );
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lua_pushnil( L );
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while( lua_next(L, -2) != 0 )
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{
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// `key' is at index -2 and `value' at index -1
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const char *pValue = lua_tostring( L, -1 );
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if( pValue == NULL )
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{
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LOG->Warn("LUA_ERROR: \"%s\" Column entry is not a string.", sLuaFunction.c_str());
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}
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//LOG->Trace( "Found ReloadRowMessage '%s'", pValue);
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m_vsReloadRowMessages.push_back( pValue );
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lua_pop( L, 1 ); // removes `value'; keeps `key' for next iteration
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}
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}
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@@ -995,6 +1094,10 @@ public:
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virtual void ImportOption( OptionRow *pRow, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
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{
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if(!m_TableIsSane)
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{
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return;
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}
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Lua *L = LUA->Get();
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ASSERT( lua_gettop(L) == 0 );
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@@ -1019,12 +1122,7 @@ public:
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m_pLuaTable->PushSelf( L );
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ASSERT( lua_istable( L, -1 ) );
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lua_pushstring( L, "LoadSelections" );
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lua_gettable( L, -2 );
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if( !lua_isfunction( L, -1 ) )
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{
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LOG->Warn("LUA_ERROR: \"%s\" \"LoadSelections\" entry is not a function.", m_Def.m_sName.c_str());
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}
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lua_getfield(L, -1, "LoadSelections");
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// Argument 1 (self):
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m_pLuaTable->PushSelf( L );
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@@ -1053,6 +1151,10 @@ public:
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}
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virtual int ExportOption( const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
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{
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if(!m_TableIsSane)
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{
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return 0;
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}
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Lua *L = LUA->Get();
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ASSERT( lua_gettop(L) == 0 );
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@@ -1075,12 +1177,7 @@ public:
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m_pLuaTable->PushSelf( L );
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ASSERT( lua_istable( L, -1 ) );
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lua_pushstring( L, "SaveSelections" );
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lua_gettable( L, -2 );
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if( !lua_isfunction( L, -1 ) )
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{
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LOG->Warn("LUA_ERROR: \"%s\" \"SaveSelections\" entry is not a function.", m_Def.m_sName.c_str());
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}
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lua_getfield(L, -1, "SaveSelections");
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// Argument 1 (self):
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m_pLuaTable->PushSelf( L );
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@@ -1109,11 +1206,14 @@ public:
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}
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virtual bool NotifyOfSelection(PlayerNumber pn, int choice)
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{
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if(!m_TableIsSane)
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{
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return false;
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}
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Lua *L= LUA->Get();
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m_pLuaTable->PushSelf(L);
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lua_pushstring(L, "NotifyOfSelection");
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lua_gettable(L, -2);
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lua_getfield(L, -1, "NotifyOfSelection");
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bool changed= false;
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if(lua_isfunction(L, -1))
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{
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@@ -1128,25 +1228,14 @@ public:
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changed= true;
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m_Def.m_vsChoices.clear();
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// Iterate over the "Choices" table.
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lua_pushstring( L, "Choices" );
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lua_gettable( L, -2 );
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if(!lua_istable(L, -1))
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{
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LOG->Warn("\"%s\" \"Choices\" is not a table.", m_Def.m_sName.c_str());
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}
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lua_getfield(L, -1, "Choices");
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lua_pushnil( L );
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while( lua_next(L, -2) != 0 )
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{
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// `key' is at index -2 and `value' at index -1
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const char *pValue = lua_tostring( L, -1 );
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if(pValue == NULL)
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{
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LOG->Warn("\"%s\" Column entry is not a string.", m_Def.m_sName.c_str());
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}
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//LOG->Trace( "choice: '%s'", pValue);
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m_Def.m_vsChoices.push_back( pValue );
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lua_pop( L, 1 ); // removes `value'; keeps `key' for next iteration
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}
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}
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Block a user