international keyboard support
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@@ -23,6 +23,7 @@
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#include "ScreenDimensions.h"
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#include "Command.h"
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#include "InputEventPlus.h"
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#include "RageInput.h"
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//
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// Defines specific to ScreenNameEntryTraditional
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@@ -515,7 +516,7 @@ void ScreenNameEntryTraditional::Input( const InputEventPlus &input )
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if( input.DeviceI == DeviceInput(DEVICE_KEYBOARD, KEY_BACK) )
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c = CHAR_BACK;
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else
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c = toupper( input.DeviceI.ToChar() );
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c = toupper( INPUTMAN->DeviceButtonToChar( input.DeviceI.button ) );
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if( c )
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{
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PlayerNumber pn = GAMESTATE->m_MasterPlayerNumber;
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