add Lua hooks
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@@ -408,3 +408,83 @@ bool StageStats::FullCombo( PlayerNumber pn ) const
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return ComboStartsAtBeginning && ComboEndsAtEnd;
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}
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static Grade GetBestGrade()
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{
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Grade g = NUM_GRADES;
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for( unsigned pn=0; pn<NUM_PLAYERS; ++pn )
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{
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if( !GAMESTATE->IsPlayerEnabled(pn) )
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continue;
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g = min( g, g_CurStageStats.GetGrade( (PlayerNumber)pn ) );
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}
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return g;
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}
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static Grade GetWorstGrade()
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{
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Grade g = GRADE_TIER_1;
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for( unsigned pn=0; pn<NUM_PLAYERS; ++pn )
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{
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if( !GAMESTATE->IsPlayerEnabled(pn) )
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continue;
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g = max( g, g_CurStageStats.GetGrade( (PlayerNumber)pn ) );
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}
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return g;
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}
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#include "LuaFunctions.h"
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LuaFunction_NoArgs( GetBestGrade, GetBestGrade() );
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LuaFunction_NoArgs( GetWorstGrade, GetWorstGrade() );
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LuaFunction_NoArgs( OnePassed, g_CurStageStats.OnePassed() );
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LuaFunction_PlayerNumber( FullCombo, g_CurStageStats.FullCombo(pn) )
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LuaFunction_PlayerNumber( MaxCombo, g_CurStageStats.GetMaxCombo(pn).cnt )
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LuaFunction_PlayerNumber( GetGrade, g_CurStageStats.GetGrade(pn) )
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LuaFunction_Str( Grade, StringToGrade(str) );
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/* PrevGrade(0) returns the last grade; PrevGrade(1) returns the one before that,
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* and so on. If you go back beyond the first song played, return GRADE_NO_DATA. */
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Grade GetPrevGrade( int n, PlayerNumber pn )
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{
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int stage = int(g_vPlayedStageStats.size()) - n - 1;
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if( stage < 0 || stage >= (int) g_vPlayedStageStats.size() )
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return GRADE_NO_DATA;
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return g_vPlayedStageStats[stage].GetGrade( pn );
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}
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bool OneGotGrade( int n, Grade g )
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{
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for( unsigned pn=0; pn<NUM_PLAYERS; pn++ )
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if( GAMESTATE->IsHumanPlayer((PlayerNumber)pn) )
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if( GetPrevGrade( n, (PlayerNumber)pn ) == g )
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return true;
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return false;
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}
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LuaFunction_IntInt( OneGotGrade, OneGotGrade( a1, (Grade) a2 ) );
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Grade GetFinalGrade( PlayerNumber pn )
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{
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if( !GAMESTATE->IsHumanPlayer(pn) )
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return GRADE_NO_DATA;
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vector<Song*> vSongs;
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StageStats stats;
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GAMESTATE->GetFinalEvalStatsAndSongs( stats, vSongs );
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return stats.GetGrade( pn );
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}
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LuaFunction_PlayerNumber( GetFinalGrade, GetFinalGrade( pn ) );
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Grade GetBestFinalGrade()
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{
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Grade top_grade = GRADE_FAILED;
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vector<Song*> vSongs;
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StageStats stats;
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GAMESTATE->GetFinalEvalStatsAndSongs( stats, vSongs );
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for( int p=0; p<NUM_PLAYERS; p++ )
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if( GAMESTATE->IsHumanPlayer(p) )
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top_grade = min( top_grade, stats.GetGrade((PlayerNumber)p) );
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return top_grade;
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}
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LuaFunction_NoArgs( GetBestFinalGrade, GetBestFinalGrade() );
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