add Lua hooks

This commit is contained in:
Glenn Maynard
2004-02-14 23:26:32 +00:00
parent 6b55d6840c
commit dcd308edb7
3 changed files with 165 additions and 0 deletions
+38
View File
@@ -1392,3 +1392,41 @@ bool GameState::ChangeCourseDifficulty( PlayerNumber pn, int dir )
return true;
}
bool PlayerIsUsingModifier( PlayerNumber pn, const CString sModifier )
{
PlayerOptions po = GAMESTATE->m_PlayerOptions[pn];
SongOptions so = GAMESTATE->m_SongOptions;
po.FromString( sModifier );
so.FromString( sModifier );
return po == GAMESTATE->m_PlayerOptions[pn] && so == GAMESTATE->m_SongOptions;
}
#include "LuaFunctions.h"
LuaFunction_PlayerNumber( IsHumanPlayer, GAMESTATE->IsHumanPlayer(pn) )
LuaFunction_NoArgs( IsCourseMode, GAMESTATE->IsCourseMode() )
LuaFunction_NoArgs( IsDemonstration, GAMESTATE->m_bDemonstrationOrJukebox )
LuaFunction_NoArgs( StageIndex, GAMESTATE->GetStageIndex() )
LuaFunction_NoArgs( NumStagesLeft, GAMESTATE->GetNumStagesLeft() )
LuaFunction_NoArgs( IsFinalStage, GAMESTATE->IsFinalStage() )
LuaFunction_NoArgs( IsExtraStage, GAMESTATE->IsExtraStage() )
LuaFunction_NoArgs( IsExtraStage2, GAMESTATE->IsExtraStage2() )
LuaFunction_NoArgs( CourseSongIndex, GAMESTATE->GetCourseSongIndex() )
LuaFunction_NoArgs( CurStyle, GAMESTATE->m_CurStyle )
/* Return an integer into SONGMAN->m_pSongs. This lets us do input checking, which we
* can't easily do if we return pointers. */
LuaFunction_NoArgs( CurSong, GAMESTATE->m_pCurSong )
LuaFunction_PlayerNumber( CurSteps, GAMESTATE->m_pCurNotes[pn] )
int LuaFunc_UsingModifier( lua_State *L )
{
REQ_ARGS( "UsingModifier", 2 );
REQ_ARG_NUMBER_RANGE( "UsingModifier", 1, 1, NUM_PLAYERS );
REQ_ARG( "UsingModifier", 2, string );
const PlayerNumber pn = (PlayerNumber) (int(lua_tonumber( L, 1 ))-1);
const CString modifier = lua_tostring( L, 2 );
LUA_RETURN( PlayerIsUsingModifier( pn, modifier ) );
}
LuaFunction( UsingModifier );