some more s/GetSize/size/ and other minor STLisms

This commit is contained in:
Glenn Maynard
2002-10-31 02:20:11 +00:00
parent 040da1a6d4
commit dcb4fd2128
8 changed files with 55 additions and 52 deletions
+9 -9
View File
@@ -264,7 +264,7 @@ void ScreenEz2SelectMusic::TweenOffScreen()
apActorsInScore.Add( &m_sprHighScoreFrame[p] );
apActorsInScore.Add( &m_HighScore[p] );
}
for( i=0; i<apActorsInScore.GetSize(); i++ )
for( i=0; i<apActorsInScore.size(); i++ )
{
apActorsInScore[i]->BeginTweening( TWEEN_TIME, TWEEN_BIAS_END );
apActorsInScore[i]->SetTweenX( SCORE_CONNECTED_TO_MUSIC_WHEEL ? apActorsInScore[i]->GetX()+400 : apActorsInScore[i]->GetX()-400 );
@@ -284,7 +284,7 @@ void ScreenEz2SelectMusic::TweenScoreOnAndOffAfterChangeSort()
apActorsInScore.Add( &m_sprHighScoreFrame[p] );
apActorsInScore.Add( &m_HighScore[p] );
}
for( int i=0; i<apActorsInScore.GetSize(); i++ )
for( unsigned i=0; i<apActorsInScore.size(); i++ )
{
apActorsInScore[i]->StopTweening();
@@ -376,7 +376,7 @@ void ScreenEz2SelectMusic::EasierDifficulty( PlayerNumber pn )
if( !GAMESTATE->IsPlayerEnabled(pn) )
return;
if( m_arrayNotes.GetSize() == 0 )
if( m_arrayNotes.empty() )
return;
if( m_iSelection[pn] == 0 )
return;
@@ -396,9 +396,9 @@ void ScreenEz2SelectMusic::HarderDifficulty( PlayerNumber pn )
if( !GAMESTATE->IsPlayerEnabled(pn) )
return;
if( m_arrayNotes.GetSize() == 0 )
if( m_arrayNotes.empty() )
return;
if( m_iSelection[pn] == m_arrayNotes.GetSize()-1 )
if( m_iSelection[pn] == m_arrayNotes.size()-1 )
return;
m_iSelection[pn]++;
@@ -599,9 +599,9 @@ void ScreenEz2SelectMusic::AfterNotesChange( PlayerNumber pn )
if( !GAMESTATE->IsPlayerEnabled(pn) )
return;
m_iSelection[pn] = clamp( m_iSelection[pn], 0, m_arrayNotes.GetSize()-1 ); // bounds clamping
m_iSelection[pn] = clamp( m_iSelection[pn], 0, m_arrayNotes.size()-1 ); // bounds clamping
Notes* pNotes = m_arrayNotes.GetSize()>0 ? m_arrayNotes[m_iSelection[pn]] : NULL;
Notes* pNotes = m_arrayNotes.empty()? NULL:m_arrayNotes[m_iSelection[pn]];
GAMESTATE->m_pCurNotes[pn] = pNotes;
@@ -670,11 +670,11 @@ void ScreenEz2SelectMusic::AfterMusicChange()
{
if( !GAMESTATE->IsPlayerEnabled( PlayerNumber(p) ) )
continue;
for( int i=0; i<m_arrayNotes.GetSize(); i++ )
for( int i=0; i<m_arrayNotes.size(); i++ )
if( m_arrayNotes[i]->m_DifficultyClass == GAMESTATE->m_PreferredDifficultyClass[p] )
m_iSelection[p] = i;
m_iSelection[p] = clamp( m_iSelection[p], 0, m_arrayNotes.GetSize() ) ;
m_iSelection[p] = clamp( m_iSelection[p], 0, m_arrayNotes.size() ) ;
}
}
break;