some more s/GetSize/size/ and other minor STLisms
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@@ -41,7 +41,7 @@ void Screen::Update( float fDeltaTime )
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// update the times of queued ScreenMessages and send if timer has expired
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// The order you remove messages in must be very careful! Sending a message can
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// potentially clear all m_QueuedMessages, and set a new state!
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for( int i=0; i<m_QueuedMessages.GetSize(); i++ )
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for( unsigned i=0; i<m_QueuedMessages.size(); i++ )
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{
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/* Er, wait. Shouldn't we subtract first? This will make messages
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* get delayed an extra frame. -glenn */
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