various cleanup and commenting
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@@ -54,7 +54,7 @@ public:
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int m_iMaxScore;
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RadarValues m_radarPossible; // filled in by ScreenGameplay on start of notes
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RadarValues m_radarActual;
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/* The number of songs played and passed, respectively. */
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// The number of songs played and passed, respectively.
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int m_iSongsPassed;
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int m_iSongsPlayed;
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float m_fLifeRemainingSeconds; // used in survival
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