Implement NetworkManager

For now there are two methods:

- `NETWORK:IsUrlAllowed()`: Check whether access to a certain URL is allowed.
- `NETWORK:HttpRequest()`: Perform an HTTP request.

By default access to the network is disabled for all target hosts. It
can be enabled by setting `HttpEnable=1` in the preferences. Individual
hosts have to be added to `HttpAllowHosts` as a comma separated list to
allow access.

See included docs for more details on usage.
This commit is contained in:
Martin Natano
2022-01-15 22:56:08 +01:00
parent ddfc49e0b5
commit dc49af3c59
265 changed files with 61571 additions and 0 deletions
@@ -0,0 +1,77 @@
/*
* IXWebSocketServer.h
* Author: Benjamin Sergeant
* Copyright (c) 2018 Machine Zone, Inc. All rights reserved.
*/
#pragma once
#include "IXSocketServer.h"
#include "IXWebSocket.h"
#include <condition_variable>
#include <functional>
#include <memory>
#include <mutex>
#include <set>
#include <string>
#include <thread>
#include <utility> // pair
namespace ix
{
class WebSocketServer : public SocketServer
{
public:
using OnConnectionCallback =
std::function<void(std::weak_ptr<WebSocket>, std::shared_ptr<ConnectionState>)>;
using OnClientMessageCallback = std::function<void(
std::shared_ptr<ConnectionState>, WebSocket&, const WebSocketMessagePtr&)>;
WebSocketServer(int port = SocketServer::kDefaultPort,
const std::string& host = SocketServer::kDefaultHost,
int backlog = SocketServer::kDefaultTcpBacklog,
size_t maxConnections = SocketServer::kDefaultMaxConnections,
int handshakeTimeoutSecs = WebSocketServer::kDefaultHandShakeTimeoutSecs,
int addressFamily = SocketServer::kDefaultAddressFamily);
virtual ~WebSocketServer();
virtual void stop() final;
void enablePong();
void disablePong();
void disablePerMessageDeflate();
void setOnConnectionCallback(const OnConnectionCallback& callback);
void setOnClientMessageCallback(const OnClientMessageCallback& callback);
// Get all the connected clients
std::set<std::shared_ptr<WebSocket>> getClients();
void makeBroadcastServer();
bool listenAndStart();
const static int kDefaultHandShakeTimeoutSecs;
int getHandshakeTimeoutSecs();
bool isPongEnabled();
bool isPerMessageDeflateEnabled();
private:
// Member variables
int _handshakeTimeoutSecs;
bool _enablePong;
bool _enablePerMessageDeflate;
OnConnectionCallback _onConnectionCallback;
OnClientMessageCallback _onClientMessageCallback;
std::mutex _clientsMutex;
std::set<std::shared_ptr<WebSocket>> _clients;
const static bool kDefaultEnablePong;
// Methods
virtual void handleConnection(std::unique_ptr<Socket> socket,
std::shared_ptr<ConnectionState> connectionState);
virtual size_t getConnectedClientsCount() final;
};
} // namespace ix