Implement NetworkManager
For now there are two methods: - `NETWORK:IsUrlAllowed()`: Check whether access to a certain URL is allowed. - `NETWORK:HttpRequest()`: Perform an HTTP request. By default access to the network is disabled for all target hosts. It can be enabled by setting `HttpEnable=1` in the preferences. Individual hosts have to be added to `HttpAllowHosts` as a comma separated list to allow access. See included docs for more details on usage.
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/*
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* IXWebSocketMessage.h
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* Author: Benjamin Sergeant
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* Copyright (c) 2017-2019 Machine Zone, Inc. All rights reserved.
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*/
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#pragma once
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#include "IXWebSocketCloseInfo.h"
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#include "IXWebSocketErrorInfo.h"
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#include "IXWebSocketMessageType.h"
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#include "IXWebSocketOpenInfo.h"
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#include <memory>
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#include <string>
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namespace ix
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{
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struct WebSocketMessage
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{
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WebSocketMessageType type;
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const std::string& str;
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size_t wireSize;
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WebSocketErrorInfo errorInfo;
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WebSocketOpenInfo openInfo;
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WebSocketCloseInfo closeInfo;
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bool binary;
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WebSocketMessage(WebSocketMessageType t,
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const std::string& s,
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size_t w,
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WebSocketErrorInfo e,
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WebSocketOpenInfo o,
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WebSocketCloseInfo c,
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bool b = false)
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: type(t)
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, str(s)
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, wireSize(w)
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, errorInfo(e)
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, openInfo(o)
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, closeInfo(c)
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, binary(b)
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{
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;
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}
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/**
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* @brief Deleted overload to prevent binding `str` to a temporary, which would cause
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* undefined behavior since class members don't extend lifetime beyond the constructor call.
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*/
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WebSocketMessage(WebSocketMessageType t,
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std::string&& s,
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size_t w,
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WebSocketErrorInfo e,
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WebSocketOpenInfo o,
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WebSocketCloseInfo c,
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bool b = false) = delete;
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};
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using WebSocketMessagePtr = std::unique_ptr<WebSocketMessage>;
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} // namespace ix
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