Implement NetworkManager
For now there are two methods: - `NETWORK:IsUrlAllowed()`: Check whether access to a certain URL is allowed. - `NETWORK:HttpRequest()`: Perform an HTTP request. By default access to the network is disabled for all target hosts. It can be enabled by setting `HttpEnable=1` in the preferences. Individual hosts have to be added to `HttpAllowHosts` as a comma separated list to allow access. See included docs for more details on usage.
This commit is contained in:
@@ -0,0 +1,596 @@
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/*
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* IXWebSocket.cpp
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* Author: Benjamin Sergeant
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* Copyright (c) 2017-2018 Machine Zone, Inc. All rights reserved.
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*/
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#include "IXWebSocket.h"
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#include "IXExponentialBackoff.h"
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#include "IXSetThreadName.h"
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#include "IXUniquePtr.h"
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#include "IXUtf8Validator.h"
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#include "IXWebSocketHandshake.h"
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#include <cassert>
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#include <cmath>
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namespace
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{
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const std::string emptyMsg;
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} // namespace
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namespace ix
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{
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OnTrafficTrackerCallback WebSocket::_onTrafficTrackerCallback = nullptr;
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const int WebSocket::kDefaultHandShakeTimeoutSecs(60);
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const int WebSocket::kDefaultPingIntervalSecs(-1);
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const bool WebSocket::kDefaultEnablePong(true);
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const uint32_t WebSocket::kDefaultMaxWaitBetweenReconnectionRetries(10 * 1000); // 10s
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const uint32_t WebSocket::kDefaultMinWaitBetweenReconnectionRetries(1); // 1 ms
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WebSocket::WebSocket()
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: _onMessageCallback(OnMessageCallback())
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, _stop(false)
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, _automaticReconnection(true)
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, _maxWaitBetweenReconnectionRetries(kDefaultMaxWaitBetweenReconnectionRetries)
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, _minWaitBetweenReconnectionRetries(kDefaultMinWaitBetweenReconnectionRetries)
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, _handshakeTimeoutSecs(kDefaultHandShakeTimeoutSecs)
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, _enablePong(kDefaultEnablePong)
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, _pingIntervalSecs(kDefaultPingIntervalSecs)
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{
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_ws.setOnCloseCallback(
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[this](uint16_t code, const std::string& reason, size_t wireSize, bool remote) {
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_onMessageCallback(
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ix::make_unique<WebSocketMessage>(WebSocketMessageType::Close,
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emptyMsg,
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wireSize,
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WebSocketErrorInfo(),
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WebSocketOpenInfo(),
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WebSocketCloseInfo(code, reason, remote)));
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});
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}
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WebSocket::~WebSocket()
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{
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stop();
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_ws.setOnCloseCallback(nullptr);
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}
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void WebSocket::setUrl(const std::string& url)
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{
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std::lock_guard<std::mutex> lock(_configMutex);
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_url = url;
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}
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void WebSocket::setHandshakeTimeout(int handshakeTimeoutSecs)
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{
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_handshakeTimeoutSecs = handshakeTimeoutSecs;
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}
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void WebSocket::setExtraHeaders(const WebSocketHttpHeaders& headers)
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{
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std::lock_guard<std::mutex> lock(_configMutex);
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_extraHeaders = headers;
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}
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const std::string WebSocket::getUrl() const
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{
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std::lock_guard<std::mutex> lock(_configMutex);
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return _url;
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}
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void WebSocket::setPerMessageDeflateOptions(
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const WebSocketPerMessageDeflateOptions& perMessageDeflateOptions)
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{
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std::lock_guard<std::mutex> lock(_configMutex);
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_perMessageDeflateOptions = perMessageDeflateOptions;
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}
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void WebSocket::setTLSOptions(const SocketTLSOptions& socketTLSOptions)
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{
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std::lock_guard<std::mutex> lock(_configMutex);
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_socketTLSOptions = socketTLSOptions;
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}
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const WebSocketPerMessageDeflateOptions WebSocket::getPerMessageDeflateOptions() const
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{
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std::lock_guard<std::mutex> lock(_configMutex);
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return _perMessageDeflateOptions;
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}
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void WebSocket::setPingInterval(int pingIntervalSecs)
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{
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std::lock_guard<std::mutex> lock(_configMutex);
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_pingIntervalSecs = pingIntervalSecs;
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}
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int WebSocket::getPingInterval() const
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{
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std::lock_guard<std::mutex> lock(_configMutex);
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return _pingIntervalSecs;
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}
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void WebSocket::enablePong()
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{
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std::lock_guard<std::mutex> lock(_configMutex);
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_enablePong = true;
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}
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void WebSocket::disablePong()
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{
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std::lock_guard<std::mutex> lock(_configMutex);
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_enablePong = false;
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}
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void WebSocket::enablePerMessageDeflate()
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{
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std::lock_guard<std::mutex> lock(_configMutex);
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WebSocketPerMessageDeflateOptions perMessageDeflateOptions(true);
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_perMessageDeflateOptions = perMessageDeflateOptions;
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}
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void WebSocket::disablePerMessageDeflate()
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{
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std::lock_guard<std::mutex> lock(_configMutex);
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WebSocketPerMessageDeflateOptions perMessageDeflateOptions(false);
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_perMessageDeflateOptions = perMessageDeflateOptions;
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}
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void WebSocket::setMaxWaitBetweenReconnectionRetries(uint32_t maxWaitBetweenReconnectionRetries)
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{
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std::lock_guard<std::mutex> lock(_configMutex);
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_maxWaitBetweenReconnectionRetries = maxWaitBetweenReconnectionRetries;
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}
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void WebSocket::setMinWaitBetweenReconnectionRetries(uint32_t minWaitBetweenReconnectionRetries)
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{
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std::lock_guard<std::mutex> lock(_configMutex);
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_minWaitBetweenReconnectionRetries = minWaitBetweenReconnectionRetries;
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}
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uint32_t WebSocket::getMaxWaitBetweenReconnectionRetries() const
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{
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std::lock_guard<std::mutex> lock(_configMutex);
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return _maxWaitBetweenReconnectionRetries;
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}
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uint32_t WebSocket::getMinWaitBetweenReconnectionRetries() const
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{
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std::lock_guard<std::mutex> lock(_configMutex);
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return _minWaitBetweenReconnectionRetries;
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}
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void WebSocket::start()
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{
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if (_thread.joinable()) return; // we've already been started
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_thread = std::thread(&WebSocket::run, this);
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}
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void WebSocket::stop(uint16_t code, const std::string& reason)
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{
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close(code, reason);
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if (_thread.joinable())
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{
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// wait until working thread will exit
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// it will exit after close operation is finished
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_stop = true;
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_sleepCondition.notify_one();
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_thread.join();
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_stop = false;
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}
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}
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WebSocketInitResult WebSocket::connect(int timeoutSecs)
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{
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{
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std::lock_guard<std::mutex> lock(_configMutex);
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_ws.configure(
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_perMessageDeflateOptions, _socketTLSOptions, _enablePong, _pingIntervalSecs);
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}
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WebSocketHttpHeaders headers(_extraHeaders);
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std::string subProtocolsHeader;
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auto subProtocols = getSubProtocols();
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if (!subProtocols.empty())
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{
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//
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// Sub Protocol strings are comma separated.
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// Python code to do that is:
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// >>> ','.join(['json', 'msgpack'])
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// 'json,msgpack'
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//
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int i = 0;
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for (auto subProtocol : subProtocols)
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{
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if (i++ != 0)
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{
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subProtocolsHeader += ",";
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}
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subProtocolsHeader += subProtocol;
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}
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headers["Sec-WebSocket-Protocol"] = subProtocolsHeader;
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}
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WebSocketInitResult status = _ws.connectToUrl(_url, headers, timeoutSecs);
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if (!status.success)
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{
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return status;
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}
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_onMessageCallback(ix::make_unique<WebSocketMessage>(
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WebSocketMessageType::Open,
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emptyMsg,
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0,
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WebSocketErrorInfo(),
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WebSocketOpenInfo(status.uri, status.headers, status.protocol),
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WebSocketCloseInfo()));
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if (_pingIntervalSecs > 0)
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{
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// Send a heart beat right away
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_ws.sendHeartBeat();
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}
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return status;
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}
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WebSocketInitResult WebSocket::connectToSocket(std::unique_ptr<Socket> socket,
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int timeoutSecs,
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bool enablePerMessageDeflate)
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{
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{
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std::lock_guard<std::mutex> lock(_configMutex);
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_ws.configure(
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_perMessageDeflateOptions, _socketTLSOptions, _enablePong, _pingIntervalSecs);
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}
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WebSocketInitResult status =
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_ws.connectToSocket(std::move(socket), timeoutSecs, enablePerMessageDeflate);
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if (!status.success)
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{
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return status;
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}
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_onMessageCallback(
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ix::make_unique<WebSocketMessage>(WebSocketMessageType::Open,
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emptyMsg,
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0,
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WebSocketErrorInfo(),
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WebSocketOpenInfo(status.uri, status.headers),
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WebSocketCloseInfo()));
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if (_pingIntervalSecs > 0)
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{
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// Send a heart beat right away
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_ws.sendHeartBeat();
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}
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return status;
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}
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bool WebSocket::isConnected() const
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{
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return getReadyState() == ReadyState::Open;
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}
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bool WebSocket::isClosing() const
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{
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return getReadyState() == ReadyState::Closing;
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}
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void WebSocket::close(uint16_t code, const std::string& reason)
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{
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_ws.close(code, reason);
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}
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void WebSocket::checkConnection(bool firstConnectionAttempt)
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{
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using millis = std::chrono::duration<double, std::milli>;
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uint32_t retries = 0;
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millis duration(0);
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// Try to connect perpertually
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while (true)
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{
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if (isConnected() || isClosing() || _stop)
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{
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break;
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}
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if (!firstConnectionAttempt && !_automaticReconnection)
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{
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// Do not attempt to reconnect
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break;
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}
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firstConnectionAttempt = false;
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// Only sleep if we are retrying
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if (duration.count() > 0)
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{
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std::unique_lock<std::mutex> lock(_sleepMutex);
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_sleepCondition.wait_for(lock, duration);
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}
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if (_stop)
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{
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break;
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}
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// Try to connect synchronously
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ix::WebSocketInitResult status = connect(_handshakeTimeoutSecs);
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if (!status.success)
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{
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WebSocketErrorInfo connectErr;
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if (_automaticReconnection)
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{
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duration =
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millis(calculateRetryWaitMilliseconds(retries++,
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_maxWaitBetweenReconnectionRetries,
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_minWaitBetweenReconnectionRetries));
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connectErr.wait_time = duration.count();
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connectErr.retries = retries;
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}
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connectErr.reason = status.errorStr;
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connectErr.http_status = status.http_status;
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_onMessageCallback(ix::make_unique<WebSocketMessage>(WebSocketMessageType::Error,
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emptyMsg,
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0,
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connectErr,
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WebSocketOpenInfo(),
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WebSocketCloseInfo()));
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}
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}
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}
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void WebSocket::run()
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{
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setThreadName(getUrl());
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bool firstConnectionAttempt = true;
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while (true)
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{
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// 1. Make sure we are always connected
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checkConnection(firstConnectionAttempt);
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firstConnectionAttempt = false;
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// if here we are closed then checkConnection was not able to connect
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if (getReadyState() == ReadyState::Closed)
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{
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break;
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}
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// We can avoid to poll if we want to stop and are not closing
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if (_stop && !isClosing()) break;
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// 2. Poll to see if there's any new data available
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WebSocketTransport::PollResult pollResult = _ws.poll();
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// 3. Dispatch the incoming messages
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_ws.dispatch(
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pollResult,
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[this](const std::string& msg,
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size_t wireSize,
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bool decompressionError,
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WebSocketTransport::MessageKind messageKind) {
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WebSocketMessageType webSocketMessageType{WebSocketMessageType::Error};
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switch (messageKind)
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{
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case WebSocketTransport::MessageKind::MSG_TEXT:
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case WebSocketTransport::MessageKind::MSG_BINARY:
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{
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webSocketMessageType = WebSocketMessageType::Message;
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}
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break;
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case WebSocketTransport::MessageKind::PING:
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{
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webSocketMessageType = WebSocketMessageType::Ping;
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}
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break;
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case WebSocketTransport::MessageKind::PONG:
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{
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webSocketMessageType = WebSocketMessageType::Pong;
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}
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break;
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case WebSocketTransport::MessageKind::FRAGMENT:
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{
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webSocketMessageType = WebSocketMessageType::Fragment;
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}
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break;
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}
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WebSocketErrorInfo webSocketErrorInfo;
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webSocketErrorInfo.decompressionError = decompressionError;
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bool binary = messageKind == WebSocketTransport::MessageKind::MSG_BINARY;
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_onMessageCallback(ix::make_unique<WebSocketMessage>(webSocketMessageType,
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msg,
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wireSize,
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webSocketErrorInfo,
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WebSocketOpenInfo(),
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WebSocketCloseInfo(),
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binary));
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WebSocket::invokeTrafficTrackerCallback(wireSize, true);
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});
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}
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}
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void WebSocket::setOnMessageCallback(const OnMessageCallback& callback)
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{
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_onMessageCallback = callback;
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}
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bool WebSocket::isOnMessageCallbackRegistered() const
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{
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return _onMessageCallback != nullptr;
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}
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void WebSocket::setTrafficTrackerCallback(const OnTrafficTrackerCallback& callback)
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{
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_onTrafficTrackerCallback = callback;
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}
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void WebSocket::resetTrafficTrackerCallback()
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{
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setTrafficTrackerCallback(nullptr);
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}
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void WebSocket::invokeTrafficTrackerCallback(size_t size, bool incoming)
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||||
{
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if (_onTrafficTrackerCallback)
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{
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_onTrafficTrackerCallback(size, incoming);
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||||
}
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}
|
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|
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WebSocketSendInfo WebSocket::send(const std::string& data,
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bool binary,
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const OnProgressCallback& onProgressCallback)
|
||||
{
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return (binary) ? sendBinary(data, onProgressCallback) : sendText(data, onProgressCallback);
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||||
}
|
||||
|
||||
WebSocketSendInfo WebSocket::sendBinary(const std::string& text,
|
||||
const OnProgressCallback& onProgressCallback)
|
||||
{
|
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return sendMessage(text, SendMessageKind::Binary, onProgressCallback);
|
||||
}
|
||||
|
||||
WebSocketSendInfo WebSocket::sendText(const std::string& text,
|
||||
const OnProgressCallback& onProgressCallback)
|
||||
{
|
||||
if (!validateUtf8(text))
|
||||
{
|
||||
close(WebSocketCloseConstants::kInvalidFramePayloadData,
|
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WebSocketCloseConstants::kInvalidFramePayloadDataMessage);
|
||||
return false;
|
||||
}
|
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return sendMessage(text, SendMessageKind::Text, onProgressCallback);
|
||||
}
|
||||
|
||||
WebSocketSendInfo WebSocket::ping(const std::string& text)
|
||||
{
|
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// Standard limit ping message size
|
||||
constexpr size_t pingMaxPayloadSize = 125;
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if (text.size() > pingMaxPayloadSize) return WebSocketSendInfo(false);
|
||||
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return sendMessage(text, SendMessageKind::Ping);
|
||||
}
|
||||
|
||||
WebSocketSendInfo WebSocket::sendMessage(const std::string& text,
|
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SendMessageKind sendMessageKind,
|
||||
const OnProgressCallback& onProgressCallback)
|
||||
{
|
||||
if (!isConnected()) return WebSocketSendInfo(false);
|
||||
|
||||
//
|
||||
// It is OK to read and write on the same socket in 2 different threads.
|
||||
// https://stackoverflow.com/questions/1981372/are-parallel-calls-to-send-recv-on-the-same-socket-valid
|
||||
//
|
||||
// This makes it so that messages are sent right away, and we dont need
|
||||
// a timeout while we poll to keep wake ups to a minimum (which helps
|
||||
// with battery life), and use the system select call to notify us when
|
||||
// incoming messages are arriving / there's data to be received.
|
||||
//
|
||||
std::lock_guard<std::mutex> lock(_writeMutex);
|
||||
WebSocketSendInfo webSocketSendInfo;
|
||||
|
||||
switch (sendMessageKind)
|
||||
{
|
||||
case SendMessageKind::Text:
|
||||
{
|
||||
webSocketSendInfo = _ws.sendText(text, onProgressCallback);
|
||||
}
|
||||
break;
|
||||
|
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case SendMessageKind::Binary:
|
||||
{
|
||||
webSocketSendInfo = _ws.sendBinary(text, onProgressCallback);
|
||||
}
|
||||
break;
|
||||
|
||||
case SendMessageKind::Ping:
|
||||
{
|
||||
webSocketSendInfo = _ws.sendPing(text);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
WebSocket::invokeTrafficTrackerCallback(webSocketSendInfo.wireSize, false);
|
||||
|
||||
return webSocketSendInfo;
|
||||
}
|
||||
|
||||
ReadyState WebSocket::getReadyState() const
|
||||
{
|
||||
switch (_ws.getReadyState())
|
||||
{
|
||||
case ix::WebSocketTransport::ReadyState::OPEN: return ReadyState::Open;
|
||||
case ix::WebSocketTransport::ReadyState::CONNECTING: return ReadyState::Connecting;
|
||||
case ix::WebSocketTransport::ReadyState::CLOSING: return ReadyState::Closing;
|
||||
case ix::WebSocketTransport::ReadyState::CLOSED: return ReadyState::Closed;
|
||||
default: return ReadyState::Closed;
|
||||
}
|
||||
}
|
||||
|
||||
std::string WebSocket::readyStateToString(ReadyState readyState)
|
||||
{
|
||||
switch (readyState)
|
||||
{
|
||||
case ReadyState::Open: return "OPEN";
|
||||
case ReadyState::Connecting: return "CONNECTING";
|
||||
case ReadyState::Closing: return "CLOSING";
|
||||
case ReadyState::Closed: return "CLOSED";
|
||||
default: return "UNKNOWN";
|
||||
}
|
||||
}
|
||||
|
||||
void WebSocket::enableAutomaticReconnection()
|
||||
{
|
||||
_automaticReconnection = true;
|
||||
}
|
||||
|
||||
void WebSocket::disableAutomaticReconnection()
|
||||
{
|
||||
_automaticReconnection = false;
|
||||
}
|
||||
|
||||
bool WebSocket::isAutomaticReconnectionEnabled() const
|
||||
{
|
||||
return _automaticReconnection;
|
||||
}
|
||||
|
||||
size_t WebSocket::bufferedAmount() const
|
||||
{
|
||||
return _ws.bufferedAmount();
|
||||
}
|
||||
|
||||
void WebSocket::addSubProtocol(const std::string& subProtocol)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(_configMutex);
|
||||
_subProtocols.push_back(subProtocol);
|
||||
}
|
||||
|
||||
const std::vector<std::string>& WebSocket::getSubProtocols()
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(_configMutex);
|
||||
return _subProtocols;
|
||||
}
|
||||
} // namespace ix
|
||||
Reference in New Issue
Block a user