Implement NetworkManager
For now there are two methods: - `NETWORK:IsUrlAllowed()`: Check whether access to a certain URL is allowed. - `NETWORK:HttpRequest()`: Perform an HTTP request. By default access to the network is disabled for all target hosts. It can be enabled by setting `HttpEnable=1` in the preferences. Individual hosts have to be added to `HttpAllowHosts` as a comma separated list to allow access. See included docs for more details on usage.
This commit is contained in:
@@ -0,0 +1,489 @@
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/*
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* IXSocketServer.cpp
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* Author: Benjamin Sergeant
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* Copyright (c) 2018 Machine Zone, Inc. All rights reserved.
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*/
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#include "IXSocketServer.h"
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#include "IXNetSystem.h"
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#include "IXSelectInterrupt.h"
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#include "IXSelectInterruptFactory.h"
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#include "IXSetThreadName.h"
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#include "IXSocket.h"
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#include "IXSocketConnect.h"
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#include "IXSocketFactory.h"
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#include <assert.h>
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#include <sstream>
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#include <stdio.h>
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#include <string.h>
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namespace ix
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{
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const int SocketServer::kDefaultPort(8080);
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const std::string SocketServer::kDefaultHost("127.0.0.1");
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const int SocketServer::kDefaultTcpBacklog(5);
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const size_t SocketServer::kDefaultMaxConnections(128);
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const int SocketServer::kDefaultAddressFamily(AF_INET);
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SocketServer::SocketServer(
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int port, const std::string& host, int backlog, size_t maxConnections, int addressFamily)
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: _port(port)
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, _host(host)
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, _backlog(backlog)
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, _maxConnections(maxConnections)
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, _addressFamily(addressFamily)
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, _serverFd(-1)
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, _stop(false)
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, _stopGc(false)
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, _connectionStateFactory(&ConnectionState::createConnectionState)
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, _acceptSelectInterrupt(createSelectInterrupt())
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{
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}
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SocketServer::~SocketServer()
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{
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stop();
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}
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void SocketServer::logError(const std::string& str)
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{
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std::lock_guard<std::mutex> lock(_logMutex);
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fprintf(stderr, "%s\n", str.c_str());
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}
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void SocketServer::logInfo(const std::string& str)
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{
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std::lock_guard<std::mutex> lock(_logMutex);
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fprintf(stdout, "%s\n", str.c_str());
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}
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std::pair<bool, std::string> SocketServer::listen()
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{
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std::string acceptSelectInterruptInitErrorMsg;
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if (!_acceptSelectInterrupt->init(acceptSelectInterruptInitErrorMsg))
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{
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std::stringstream ss;
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ss << "SocketServer::listen() error in SelectInterrupt::init: "
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<< acceptSelectInterruptInitErrorMsg;
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return std::make_pair(false, ss.str());
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}
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if (_addressFamily != AF_INET && _addressFamily != AF_INET6)
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{
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std::string errMsg("SocketServer::listen() AF_INET and AF_INET6 are currently "
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"the only supported address families");
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return std::make_pair(false, errMsg);
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}
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// Get a socket for accepting connections.
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if ((_serverFd = socket(_addressFamily, SOCK_STREAM, 0)) < 0)
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{
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std::stringstream ss;
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ss << "SocketServer::listen() error creating socket): " << strerror(Socket::getErrno());
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return std::make_pair(false, ss.str());
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}
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// Make that socket reusable. (allow restarting this server at will)
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int enable = 1;
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if (setsockopt(_serverFd, SOL_SOCKET, SO_REUSEADDR, (char*) &enable, sizeof(enable)) < 0)
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{
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std::stringstream ss;
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ss << "SocketServer::listen() error calling setsockopt(SO_REUSEADDR) "
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<< "at address " << _host << ":" << _port << " : " << strerror(Socket::getErrno());
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Socket::closeSocket(_serverFd);
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return std::make_pair(false, ss.str());
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}
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if (_addressFamily == AF_INET)
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{
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struct sockaddr_in server;
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server.sin_family = _addressFamily;
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server.sin_port = htons(_port);
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if (ix::inet_pton(_addressFamily, _host.c_str(), &server.sin_addr.s_addr) <= 0)
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{
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std::stringstream ss;
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ss << "SocketServer::listen() error calling inet_pton "
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<< "at address " << _host << ":" << _port << " : "
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<< strerror(Socket::getErrno());
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Socket::closeSocket(_serverFd);
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return std::make_pair(false, ss.str());
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}
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// Bind the socket to the server address.
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if (bind(_serverFd, (struct sockaddr*) &server, sizeof(server)) < 0)
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{
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std::stringstream ss;
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ss << "SocketServer::listen() error calling bind "
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<< "at address " << _host << ":" << _port << " : "
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<< strerror(Socket::getErrno());
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Socket::closeSocket(_serverFd);
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return std::make_pair(false, ss.str());
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}
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}
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else // AF_INET6
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{
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struct sockaddr_in6 server;
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server.sin6_family = _addressFamily;
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server.sin6_port = htons(_port);
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if (ix::inet_pton(_addressFamily, _host.c_str(), &server.sin6_addr) <= 0)
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{
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std::stringstream ss;
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ss << "SocketServer::listen() error calling inet_pton "
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<< "at address " << _host << ":" << _port << " : "
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<< strerror(Socket::getErrno());
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Socket::closeSocket(_serverFd);
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return std::make_pair(false, ss.str());
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}
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// Bind the socket to the server address.
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if (bind(_serverFd, (struct sockaddr*) &server, sizeof(server)) < 0)
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{
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std::stringstream ss;
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ss << "SocketServer::listen() error calling bind "
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<< "at address " << _host << ":" << _port << " : "
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<< strerror(Socket::getErrno());
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Socket::closeSocket(_serverFd);
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return std::make_pair(false, ss.str());
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}
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}
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//
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// Listen for connections. Specify the tcp backlog.
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//
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if (::listen(_serverFd, _backlog) < 0)
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{
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std::stringstream ss;
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ss << "SocketServer::listen() error calling listen "
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<< "at address " << _host << ":" << _port << " : " << strerror(Socket::getErrno());
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Socket::closeSocket(_serverFd);
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return std::make_pair(false, ss.str());
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}
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return std::make_pair(true, "");
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}
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void SocketServer::start()
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{
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_stop = false;
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if (!_thread.joinable())
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{
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_thread = std::thread(&SocketServer::run, this);
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}
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if (!_gcThread.joinable())
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{
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_gcThread = std::thread(&SocketServer::runGC, this);
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}
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}
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void SocketServer::wait()
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{
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std::unique_lock<std::mutex> lock(_conditionVariableMutex);
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_conditionVariable.wait(lock);
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}
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void SocketServer::stopAcceptingConnections()
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{
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_stop = true;
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}
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void SocketServer::stop()
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{
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// Stop accepting connections, and close the 'accept' thread
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if (_thread.joinable())
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{
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_stop = true;
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// Wake up select
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if (!_acceptSelectInterrupt->notify(SelectInterrupt::kCloseRequest))
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{
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logError("SocketServer::stop: Cannot wake up from select");
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}
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_thread.join();
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_stop = false;
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}
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// Join all threads and make sure that all connections are terminated
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if (_gcThread.joinable())
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{
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_stopGc = true;
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_conditionVariableGC.notify_one();
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_gcThread.join();
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_stopGc = false;
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}
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_conditionVariable.notify_one();
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Socket::closeSocket(_serverFd);
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}
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void SocketServer::setConnectionStateFactory(
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const ConnectionStateFactory& connectionStateFactory)
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{
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_connectionStateFactory = connectionStateFactory;
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}
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//
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// join the threads for connections that have been closed
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//
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// When a connection is closed by a client, the connection state terminated
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// field becomes true, and we can use that to know that we can join that thread
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// and remove it from our _connectionsThreads data structure (a list).
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//
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void SocketServer::closeTerminatedThreads()
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{
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std::lock_guard<std::mutex> lock(_connectionsThreadsMutex);
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auto it = _connectionsThreads.begin();
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auto itEnd = _connectionsThreads.end();
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while (it != itEnd)
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{
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auto& connectionState = it->first;
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auto& thread = it->second;
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if (!connectionState->isTerminated())
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{
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++it;
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continue;
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}
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if (thread.joinable()) thread.join();
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it = _connectionsThreads.erase(it);
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}
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}
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void SocketServer::run()
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{
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// Set the socket to non blocking mode, so that accept calls are not blocking
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SocketConnect::configure(_serverFd);
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setThreadName("SocketServer::accept");
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for (;;)
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{
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if (_stop) return;
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// Use poll to check whether a new connection is in progress
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int timeoutMs = -1;
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#ifdef _WIN32
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// select cannot be interrupted on Windows so we need to pass a small timeout
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timeoutMs = 10;
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#endif
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bool readyToRead = true;
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PollResultType pollResult =
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Socket::poll(readyToRead, timeoutMs, _serverFd, _acceptSelectInterrupt);
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if (pollResult == PollResultType::Error)
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{
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std::stringstream ss;
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ss << "SocketServer::run() error in select: " << strerror(Socket::getErrno());
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logError(ss.str());
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continue;
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}
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if (pollResult != PollResultType::ReadyForRead)
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{
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continue;
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}
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// Accept a connection.
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// FIXME: Is this working for ipv6 ?
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struct sockaddr_in client; // client address information
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int clientFd; // socket connected to client
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socklen_t addressLen = sizeof(client);
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memset(&client, 0, sizeof(client));
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if ((clientFd = accept(_serverFd, (struct sockaddr*) &client, &addressLen)) < 0)
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{
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if (!Socket::isWaitNeeded())
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{
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// FIXME: that error should be propagated
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int err = Socket::getErrno();
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std::stringstream ss;
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ss << "SocketServer::run() error accepting connection: " << err << ", "
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<< strerror(err);
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logError(ss.str());
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}
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continue;
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}
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if (getConnectedClientsCount() >= _maxConnections)
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{
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std::stringstream ss;
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ss << "SocketServer::run() reached max connections = " << _maxConnections << ". "
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<< "Not accepting connection";
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logError(ss.str());
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Socket::closeSocket(clientFd);
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continue;
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}
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// Retrieve connection info, the ip address of the remote peer/client)
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std::string remoteIp;
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int remotePort;
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if (_addressFamily == AF_INET)
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{
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char remoteIp4[INET_ADDRSTRLEN];
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if (ix::inet_ntop(AF_INET, &client.sin_addr, remoteIp4, INET_ADDRSTRLEN) == nullptr)
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{
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int err = Socket::getErrno();
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std::stringstream ss;
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ss << "SocketServer::run() error calling inet_ntop (ipv4): " << err << ", "
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<< strerror(err);
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logError(ss.str());
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Socket::closeSocket(clientFd);
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continue;
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}
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remotePort = ix::network_to_host_short(client.sin_port);
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remoteIp = remoteIp4;
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}
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else // AF_INET6
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{
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char remoteIp6[INET6_ADDRSTRLEN];
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if (ix::inet_ntop(AF_INET6, &client.sin_addr, remoteIp6, INET6_ADDRSTRLEN) ==
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nullptr)
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{
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int err = Socket::getErrno();
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std::stringstream ss;
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ss << "SocketServer::run() error calling inet_ntop (ipv6): " << err << ", "
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<< strerror(err);
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logError(ss.str());
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Socket::closeSocket(clientFd);
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continue;
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}
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remotePort = ix::network_to_host_short(client.sin_port);
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remoteIp = remoteIp6;
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}
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std::shared_ptr<ConnectionState> connectionState;
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if (_connectionStateFactory)
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{
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connectionState = _connectionStateFactory();
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}
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connectionState->setOnSetTerminatedCallback([this] { onSetTerminatedCallback(); });
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connectionState->setRemoteIp(remoteIp);
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connectionState->setRemotePort(remotePort);
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if (_stop) return;
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// create socket
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std::string errorMsg;
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bool tls = _socketTLSOptions.tls;
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auto socket = createSocket(tls, clientFd, errorMsg, _socketTLSOptions);
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if (socket == nullptr)
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{
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logError("SocketServer::run() cannot create socket: " + errorMsg);
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Socket::closeSocket(clientFd);
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continue;
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}
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// Set the socket to non blocking mode + other tweaks
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SocketConnect::configure(clientFd);
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if (!socket->accept(errorMsg))
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{
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logError("SocketServer::run() tls accept failed: " + errorMsg);
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Socket::closeSocket(clientFd);
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continue;
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}
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// Launch the handleConnection work asynchronously in its own thread.
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std::lock_guard<std::mutex> lock(_connectionsThreadsMutex);
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_connectionsThreads.push_back(std::make_pair(
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connectionState,
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std::thread(
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&SocketServer::handleConnection, this, std::move(socket), connectionState)));
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}
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}
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size_t SocketServer::getConnectionsThreadsCount()
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{
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std::lock_guard<std::mutex> lock(_connectionsThreadsMutex);
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return _connectionsThreads.size();
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}
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void SocketServer::runGC()
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{
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setThreadName("SocketServer::GC");
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for (;;)
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{
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// Garbage collection to shutdown/join threads for closed connections.
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closeTerminatedThreads();
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// We quit this thread if all connections are closed and we received
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// a stop request by setting _stopGc to true.
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if (_stopGc && getConnectionsThreadsCount() == 0)
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{
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break;
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}
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// Unless we are stopping the server, wait for a connection
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// to be terminated to run the threads GC, instead of busy waiting
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// with a sleep
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if (!_stopGc)
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{
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std::unique_lock<std::mutex> lock(_conditionVariableMutexGC);
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_conditionVariableGC.wait(lock);
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}
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}
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}
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void SocketServer::setTLSOptions(const SocketTLSOptions& socketTLSOptions)
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{
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_socketTLSOptions = socketTLSOptions;
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}
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void SocketServer::onSetTerminatedCallback()
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{
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// a connection got terminated, we can run the connection thread GC,
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// so wake up the thread responsible for that
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_conditionVariableGC.notify_one();
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}
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int SocketServer::getPort()
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{
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return _port;
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}
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std::string SocketServer::getHost()
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{
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return _host;
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}
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int SocketServer::getBacklog()
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{
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return _backlog;
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}
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std::size_t SocketServer::getMaxConnections()
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{
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return _maxConnections;
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}
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int SocketServer::getAddressFamily()
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{
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return _addressFamily;
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}
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} // namespace ix
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