Implement NetworkManager
For now there are two methods: - `NETWORK:IsUrlAllowed()`: Check whether access to a certain URL is allowed. - `NETWORK:HttpRequest()`: Perform an HTTP request. By default access to the network is disabled for all target hosts. It can be enabled by setting `HttpEnable=1` in the preferences. Individual hosts have to be added to `HttpAllowHosts` as a comma separated list to allow access. See included docs for more details on usage.
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/*
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* IXHttpServer.h
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* Author: Benjamin Sergeant
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* Copyright (c) 2018 Machine Zone, Inc. All rights reserved.
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*/
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#pragma once
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#include "IXHttp.h"
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#include "IXSocketServer.h"
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#include "IXWebSocket.h"
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <set>
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#include <string>
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#include <thread>
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#include <utility> // pair
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namespace ix
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{
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class HttpServer final : public SocketServer
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{
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public:
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using OnConnectionCallback =
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std::function<HttpResponsePtr(HttpRequestPtr, std::shared_ptr<ConnectionState>)>;
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HttpServer(int port = SocketServer::kDefaultPort,
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const std::string& host = SocketServer::kDefaultHost,
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int backlog = SocketServer::kDefaultTcpBacklog,
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size_t maxConnections = SocketServer::kDefaultMaxConnections,
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int addressFamily = SocketServer::kDefaultAddressFamily,
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int timeoutSecs = HttpServer::kDefaultTimeoutSecs);
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virtual ~HttpServer();
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virtual void stop() final;
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void setOnConnectionCallback(const OnConnectionCallback& callback);
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void makeRedirectServer(const std::string& redirectUrl);
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void makeDebugServer();
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int getTimeoutSecs();
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private:
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// Member variables
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OnConnectionCallback _onConnectionCallback;
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std::atomic<int> _connectedClientsCount;
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const static int kDefaultTimeoutSecs;
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int _timeoutSecs;
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// Methods
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virtual void handleConnection(std::unique_ptr<Socket>,
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std::shared_ptr<ConnectionState> connectionState) final;
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virtual size_t getConnectedClientsCount() final;
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void setDefaultConnectionCallback();
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};
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} // namespace ix
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