[Song] Add ShowInDemonstrationAndRanking() Lua binding.
This commit is contained in:
+7
-1
@@ -1668,7 +1668,7 @@ public:
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lua_pushboolean(L, p->IsTutorial());
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return 1;
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}
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static int IsEnabled( T* p, lua_State *L )
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static int IsEnabled( T* p, lua_State *L )
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{
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lua_pushboolean(L, p->GetEnabled());
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return 1;
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@@ -1783,6 +1783,11 @@ public:
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lua_pushboolean(L, p->NormallyDisplayed());
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return 1;
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}
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static int ShowInDemonstrationAndRanking( T* p, lua_State *L )
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{
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lua_pushboolean(L, p->ShowInDemonstrationAndRanking());
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return 1;
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}
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static int GetFirstSecond(T* p, lua_State *L)
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{
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lua_pushnumber(L, p->GetFirstSecond());
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@@ -1891,6 +1896,7 @@ public:
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ADD_METHOD( IsDisplayBpmSecret );
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ADD_METHOD( IsDisplayBpmConstant );
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ADD_METHOD( IsDisplayBpmRandom );
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ADD_METHOD( ShowInDemonstrationAndRanking );
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}
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};
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+19
-32
@@ -81,7 +81,7 @@ public:
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~Song();
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void Reset();
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void DetachSteps();
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/**
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* @brief Load a song from the chosen directory.
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*
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@@ -96,17 +96,15 @@ public:
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* @param fromCache was this data loaded from the cache file?
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* @param duringCache was this data loaded during the cache process? */
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void TidyUpData( bool fromCache = false, bool duringCache = false );
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/**
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* @brief Get the new radar values, and determine the last second at the same time.
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*
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* This is called by TidyUpData, after saving the Song.
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* @param fromCache was this data loaded from the cache file?
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* @param duringCache was this data loaded during the cache process? */
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void ReCalculateRadarValuesAndLastSecond(bool fromCache = false, bool duringCache = false);
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/**
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* @brief Translate any titles that aren't in english.
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*
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* This is called by TidyUpData. */
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void TranslateTitles();
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@@ -148,10 +146,9 @@ public:
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/**
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* @brief Filename associated with this file.
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*
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* This will always have a .SSC extension. If we loaded a .SSC,
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* this will point to it, but if we loaded any other type,
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* this will point to a generated .SSC filename. */
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* This will always have a .SSC extension. If we loaded a .SSC, this will
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* point to it, but if we loaded any other type, this will point to
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* a generated .SSC filename. */
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RString m_sSongFileName;
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/** @brief The group this Song is in. */
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@@ -159,7 +156,6 @@ public:
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/**
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* @brief the Profile this came from.
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*
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* This is ProfileSlot_Invalid if it wasn't loaded from a profile. */
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ProfileSlot m_LoadedFromProfile;
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/** @brief Is the song file itself a symlink to another file? */
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@@ -218,7 +214,6 @@ public:
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/**
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* @brief The person who worked with the song file who should be credited.
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*
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* This is read and saved, but never actually used. */
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RString m_sCredit;
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@@ -267,14 +262,14 @@ public:
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* @return true if it does, false otherwise. */
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bool HasBanner() const;
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/**
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* @brief Does this song have a background?
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* @brief Does this song have a background image?
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* @return true if it does, false otherwise. */
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bool HasBackground() const;
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//bool HasJacket() const;
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//bool HasCDImage() const;
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//bool HasDisc() const;
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bool HasCDTitle() const;
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bool HasMovieBackground() const;
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//bool HasMovieBackground() const;
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bool HasBGChanges() const;
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bool HasLyrics() const;
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bool HasAttacks() const;
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@@ -283,14 +278,14 @@ public:
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/** @brief The Song's TimingData. */
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TimingData m_SongTiming;
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float GetFirstBeat() const;
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float GetFirstSecond() const;
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float GetLastBeat() const;
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float GetLastSecond() const;
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float GetSpecifiedLastBeat() const;
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float GetSpecifiedLastSecond() const;
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void SetFirstSecond(const float f);
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void SetLastSecond(const float f);
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void SetSpecifiedLastSecond(const float f);
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@@ -305,21 +300,17 @@ private:
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float specifiedLastSecond;
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/**
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* @brief The background changes (sorted by layer) that are for this Song.
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*
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* This uses an AutoPtr instead of a raw pointer so that the
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* auto gen'd copy constructor works correctly.
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*
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* This must be sorted before gameplay. */
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AutoPtrCopyOnWrite<VBackgroundChange> m_BackgroundChanges[NUM_BackgroundLayer];
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/**
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* @brief The foreground changes that are for this Song.
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*
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* This uses an AutoPtr instead of a raw pointer so that the
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* auto gen'd copy constructor works correctly.
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*
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* This must be sorted before gameplay. */
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AutoPtrCopyOnWrite<VBackgroundChange> m_ForegroundChanges;
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vector<RString> GetChangesToVectorString(const vector<BackgroundChange> & changes) const;
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public:
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const vector<BackgroundChange> &GetBackgroundChanges( BackgroundLayer bl ) const;
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@@ -330,12 +321,11 @@ public:
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vector<RString> GetBGChanges1ToVectorString() const;
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vector<RString> GetBGChanges2ToVectorString() const;
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vector<RString> GetFGChanges1ToVectorString() const;
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vector<RString> GetInstrumentTracksToVectorString() const;
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/**
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* @brief The list of LyricSegments.
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*
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* This must be sorted before gameplay. */
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vector<LyricSegment> m_LyricSegments;
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@@ -356,7 +346,7 @@ public:
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void SetBPMAtBeat( float fBeat, float fBPM ) { m_Timing.SetBPMAtBeat( fBeat, fBPM ); }
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BPMSegment& GetBPMSegmentAtBeat( float fBeat ) { return m_Timing.GetBPMSegmentAtBeat( fBeat ); }
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*/
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Steps *CreateSteps();
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void InitSteps(Steps *pSteps);
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@@ -369,7 +359,7 @@ public:
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{
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return steps.m_Timing.GetBeatFromElapsedTime( fElapsedTime );
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}
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float SongGetElapsedTimeFromBeat( float fBeat ) const
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{
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return m_SongTiming.GetElapsedTimeFromBeat( fBeat );
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@@ -379,7 +369,7 @@ public:
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return steps.m_Timing.GetElapsedTimeFromBeat( fBeat );
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}
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*/
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/* [splittiming]
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float GetBeatFromElapsedTime( float fElapsedTime ) const
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{
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@@ -387,7 +377,7 @@ public:
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}
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float GetElapsedTimeFromBeat( float fBeat ) const { return m_Timing.GetElapsedTimeFromBeat( fBeat ); }
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*/
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bool HasSignificantBpmChangesOrStops() const;
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float GetStepsSeconds() const;
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bool IsLong() const;
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@@ -406,7 +396,6 @@ public:
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bool GetEnabled() const { return m_bEnabled; }
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/**
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* @brief Determine if the song should be shown on the MusicWheel normally.
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*
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* Songs that are not displayed normally may still be available during
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* random selection, extra stages, or other special conditions.
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* @return true if displayed normally, false otherwise. */
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@@ -415,7 +404,6 @@ public:
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/**
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* @brief Add the chosen Steps to the Song.
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*
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* We are responsible for deleting the memory pointed to by pSteps!
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* @param pSteps the new steps. */
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void AddSteps( Steps* pSteps );
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@@ -429,9 +417,8 @@ public:
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/**
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* @brief An array of keysound file names (e.g. "beep.wav").
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*
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* The index in this array corresponds to the index in TapNote. If you
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* change the index in here, you must change all NoteData too.
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* The index in this array corresponds to the index in TapNote.
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* If you change the index in here, you must change all NoteData too.
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* Any note that doesn't have a value in the range of this array
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* means "this note doesn't have a keysound". */
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vector<RString> m_vsKeysoundFile;
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@@ -442,7 +429,7 @@ public:
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{
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return join(":", this->m_sAttackString);
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}
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// Lua
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void PushSelf( lua_State *L );
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