add twirl and roll mods from OpenITG [original code by vyhd]
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@@ -56,7 +56,7 @@ void ReceptorArrowRow::Update( float fDeltaTime )
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m_ReceptorArrow[c]->SetY( fY );
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m_ReceptorArrow[c]->SetZ( fZ );
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const float fRotation = ArrowEffects::ReceptorGetRotation( m_pPlayerState );
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const float fRotation = ArrowEffects::ReceptorGetRotationZ( m_pPlayerState );
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m_ReceptorArrow[c]->SetRotationZ( fRotation );
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const float fZoom = ArrowEffects::GetZoom( m_pPlayerState );
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