[Xcode4] May as well fix switch warnings.
Still need some assistance for the linker error.
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+15
-10
@@ -268,18 +268,20 @@ static float GetArcadePoints( const Profile *pProfile )
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{
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switch(pm)
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{
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case PLAY_MODE_NONSTOP:
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case PLAY_MODE_ONI:
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case PLAY_MODE_ENDLESS:
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fAP += pProfile->m_iNumSongsPlayedByPlayMode[pm];
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break;
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case PLAY_MODE_NONSTOP:
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case PLAY_MODE_ONI:
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case PLAY_MODE_ENDLESS:
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{
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fAP += pProfile->m_iNumSongsPlayedByPlayMode[pm];
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}
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default: break;
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}
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}
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return fAP;
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}
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// TODO: Make this more flexible for games with many grade tiers. Lua-ize it? -Wolfman2000
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static float GetSongPoints( const Profile *pProfile )
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{
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float fSP = 0;
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@@ -297,6 +299,7 @@ static float GetSongPoints( const Profile *pProfile )
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case Grade_Tier07:/*D*/ fSP += 1* pProfile->m_iNumStagesPassedByGrade[g]; break;
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case Grade_Failed:
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case Grade_NoData:
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default:
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; // no points
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break;
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}
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@@ -306,11 +309,13 @@ static float GetSongPoints( const Profile *pProfile )
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{
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switch(pm)
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{
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case PLAY_MODE_NONSTOP:
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case PLAY_MODE_ONI:
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case PLAY_MODE_ENDLESS:
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case PLAY_MODE_NONSTOP:
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case PLAY_MODE_ONI:
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case PLAY_MODE_ENDLESS:
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{
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fSP += pProfile->m_iNumSongsPlayedByPlayMode[pm];
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break;
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}
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default: break;
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}
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}
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