[Xcode4] May as well fix switch warnings.
Still need some assistance for the linker error.
This commit is contained in:
+36
-24
@@ -212,12 +212,16 @@ bool ScreenSyncOverlay::OverlayInput( const InputEventPlus &input )
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}
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switch( input.type )
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{
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case IET_RELEASE: fDelta *= 0; break;
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case IET_REPEAT:
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if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
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fDelta *= 0;
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else
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fDelta *= 10;
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case IET_RELEASE: fDelta *= 0; break;
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case IET_REPEAT:
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{
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if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
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fDelta *= 0;
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else
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fDelta *= 10;
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break;
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}
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default: break;
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}
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if( GAMESTATE->m_pCurSong != NULL )
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{
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@@ -237,31 +241,39 @@ bool ScreenSyncOverlay::OverlayInput( const InputEventPlus &input )
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}
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switch( input.type )
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{
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case IET_RELEASE: fDelta *= 0; break;
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case IET_REPEAT:
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if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
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fDelta *= 0;
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else
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fDelta *= 10;
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case IET_RELEASE: fDelta *= 0; break;
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case IET_REPEAT:
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{
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if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
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fDelta *= 0;
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else
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fDelta *= 10;
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}
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default: break;
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}
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switch( a )
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{
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case ChangeGlobalOffset:
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case ChangeGlobalOffset:
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{
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PREFSMAN->m_fGlobalOffsetSeconds.Set( PREFSMAN->m_fGlobalOffsetSeconds + fDelta );
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break;
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case ChangeSongOffset:
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if( GAMESTATE->m_pCurSong != NULL )
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{
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GAMESTATE->m_pCurSong->m_SongTiming.m_fBeat0OffsetInSeconds += fDelta;
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const vector<Steps *>& vpSteps = GAMESTATE->m_pCurSong->GetAllSteps();
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FOREACH( Steps*, const_cast<vector<Steps *>&>(vpSteps), s )
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{
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(*s)->m_Timing.m_fBeat0OffsetInSeconds += fDelta;
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}
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}
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break;
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case ChangeSongOffset:
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{
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if( GAMESTATE->m_pCurSong != NULL )
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{
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GAMESTATE->m_pCurSong->m_SongTiming.m_fBeat0OffsetInSeconds += fDelta;
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const vector<Steps *>& vpSteps = GAMESTATE->m_pCurSong->GetAllSteps();
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FOREACH( Steps*, const_cast<vector<Steps *>&>(vpSteps), s )
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{
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(*s)->m_Timing.m_fBeat0OffsetInSeconds += fDelta;
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}
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}
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break;
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}
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default: break;
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}
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}
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break;
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