[Xcode4] May as well fix switch warnings.

Still need some assistance for the linker error.
This commit is contained in:
Jason Felds
2011-07-20 11:11:04 -04:00
parent 87c16e9561
commit dbdab4759e
51 changed files with 1159 additions and 1033 deletions
+36 -24
View File
@@ -212,12 +212,16 @@ bool ScreenSyncOverlay::OverlayInput( const InputEventPlus &input )
}
switch( input.type )
{
case IET_RELEASE: fDelta *= 0; break;
case IET_REPEAT:
if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
fDelta *= 0;
else
fDelta *= 10;
case IET_RELEASE: fDelta *= 0; break;
case IET_REPEAT:
{
if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
fDelta *= 0;
else
fDelta *= 10;
break;
}
default: break;
}
if( GAMESTATE->m_pCurSong != NULL )
{
@@ -237,31 +241,39 @@ bool ScreenSyncOverlay::OverlayInput( const InputEventPlus &input )
}
switch( input.type )
{
case IET_RELEASE: fDelta *= 0; break;
case IET_REPEAT:
if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
fDelta *= 0;
else
fDelta *= 10;
case IET_RELEASE: fDelta *= 0; break;
case IET_REPEAT:
{
if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
fDelta *= 0;
else
fDelta *= 10;
}
default: break;
}
switch( a )
{
case ChangeGlobalOffset:
case ChangeGlobalOffset:
{
PREFSMAN->m_fGlobalOffsetSeconds.Set( PREFSMAN->m_fGlobalOffsetSeconds + fDelta );
break;
case ChangeSongOffset:
if( GAMESTATE->m_pCurSong != NULL )
{
GAMESTATE->m_pCurSong->m_SongTiming.m_fBeat0OffsetInSeconds += fDelta;
const vector<Steps *>& vpSteps = GAMESTATE->m_pCurSong->GetAllSteps();
FOREACH( Steps*, const_cast<vector<Steps *>&>(vpSteps), s )
{
(*s)->m_Timing.m_fBeat0OffsetInSeconds += fDelta;
}
}
break;
case ChangeSongOffset:
{
if( GAMESTATE->m_pCurSong != NULL )
{
GAMESTATE->m_pCurSong->m_SongTiming.m_fBeat0OffsetInSeconds += fDelta;
const vector<Steps *>& vpSteps = GAMESTATE->m_pCurSong->GetAllSteps();
FOREACH( Steps*, const_cast<vector<Steps *>&>(vpSteps), s )
{
(*s)->m_Timing.m_fBeat0OffsetInSeconds += fDelta;
}
}
break;
}
default: break;
}
}
break;