[Xcode4] May as well fix switch warnings.

Still need some assistance for the linker error.
This commit is contained in:
Jason Felds
2011-07-20 11:11:04 -04:00
parent 87c16e9561
commit dbdab4759e
51 changed files with 1159 additions and 1033 deletions
+29 -23
View File
@@ -205,10 +205,11 @@ void ScreenSelectCharacter::BeforeRowChange( PlayerNumber pn )
PlayerNumber pnAffected = GetAffectedPlayerNumber(pn);
switch( m_SelectionRow[pn] )
{
case CHOOSING_CPU_CHARACTER:
case CHOOSING_HUMAN_CHARACTER:
m_sprCardArrows[pnAffected].StopEffect();
break;
case CHOOSING_CPU_CHARACTER:
case CHOOSING_HUMAN_CHARACTER:
m_sprCardArrows[pnAffected].StopEffect();
break;
default: break;
}
}
@@ -217,10 +218,11 @@ void ScreenSelectCharacter::AfterRowChange( PlayerNumber pn )
PlayerNumber pnAffected = GetAffectedPlayerNumber(pn);
switch( m_SelectionRow[pn] )
{
case CHOOSING_CPU_CHARACTER:
case CHOOSING_HUMAN_CHARACTER:
m_sprCardArrows[pnAffected].SetEffectGlowShift();
break;
case CHOOSING_CPU_CHARACTER:
case CHOOSING_HUMAN_CHARACTER:
m_sprCardArrows[pnAffected].SetEffectGlowShift();
break;
default: break;
}
}
@@ -297,15 +299,18 @@ void ScreenSelectCharacter::Move( PlayerNumber pn, int deltaValue )
PlayerNumber pnAffected = GetAffectedPlayerNumber(pn);
switch( m_SelectionRow[pn] )
{
case CHOOSING_CPU_CHARACTER:
case CHOOSING_HUMAN_CHARACTER:
vector<Character*> apCharacters;
CHARMAN->GetCharacters( apCharacters );
m_iSelectedCharacter[pnAffected] += deltaValue;
wrap( m_iSelectedCharacter[pnAffected], apCharacters.size() );
AfterValueChange(pn);
m_soundChange.Play();
break;
case CHOOSING_CPU_CHARACTER:
case CHOOSING_HUMAN_CHARACTER:
{
vector<Character*> apCharacters;
CHARMAN->GetCharacters( apCharacters );
m_iSelectedCharacter[pnAffected] += deltaValue;
wrap( m_iSelectedCharacter[pnAffected], apCharacters.size() );
AfterValueChange(pn);
m_soundChange.Play();
break;
}
default: break;
}
}
@@ -332,12 +337,13 @@ void ScreenSelectCharacter::MakeSelection( PlayerNumber pn )
BeforeRowChange(pn);
switch( m_SelectionRow[pn] )
{
case CHOOSING_HUMAN_CHARACTER:
m_SelectionRow[pn] = GAMESTATE->AnyPlayersAreCpu() ? CHOOSING_CPU_CHARACTER : FINISHED_CHOOSING;
break;
case CHOOSING_CPU_CHARACTER:
m_SelectionRow[pn] = FINISHED_CHOOSING;
break;
case CHOOSING_HUMAN_CHARACTER:
m_SelectionRow[pn] = GAMESTATE->AnyPlayersAreCpu() ? CHOOSING_CPU_CHARACTER : FINISHED_CHOOSING;
break;
case CHOOSING_CPU_CHARACTER:
m_SelectionRow[pn] = FINISHED_CHOOSING;
break;
default: break;
}
AfterRowChange(pn);
AfterValueChange(pn);