[Xcode4] May as well fix switch warnings.
Still need some assistance for the linker error.
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+19
-16
@@ -747,7 +747,9 @@ void GameState::CancelStage()
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{
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case PLAY_MODE_BATTLE:
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case PLAY_MODE_RAVE:
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m_iPlayerStageTokens[p] = PREFSMAN->m_iSongsPerPlay;
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m_iPlayerStageTokens[p] = PREFSMAN->m_iSongsPerPlay;
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default:
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break;
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}
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}
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@@ -1169,12 +1171,12 @@ bool GameState::IsPlayerEnabled( PlayerNumber pn ) const
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// In rave, all players are present. Non-human players are CPU controlled.
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switch( m_PlayMode )
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{
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case PLAY_MODE_BATTLE:
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case PLAY_MODE_RAVE:
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return true;
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case PLAY_MODE_BATTLE:
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case PLAY_MODE_RAVE:
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return true;
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default:
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return IsHumanPlayer(pn);
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}
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return IsHumanPlayer( pn );
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}
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bool GameState::IsMultiPlayerEnabled( MultiPlayer mp ) const
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@@ -1346,16 +1348,17 @@ StageResult GameState::GetStageResult( PlayerNumber pn ) const
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{
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switch( m_PlayMode )
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{
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case PLAY_MODE_BATTLE:
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case PLAY_MODE_RAVE:
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if( fabsf(m_fTugLifePercentP1 - 0.5f) < 0.0001f )
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return RESULT_DRAW;
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switch( pn )
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{
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case PLAYER_1: return (m_fTugLifePercentP1>=0.5f)?RESULT_WIN:RESULT_LOSE;
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case PLAYER_2: return (m_fTugLifePercentP1<0.5f)?RESULT_WIN:RESULT_LOSE;
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default: ASSERT(0); return RESULT_LOSE;
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}
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case PLAY_MODE_BATTLE:
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case PLAY_MODE_RAVE:
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if( fabsf(m_fTugLifePercentP1 - 0.5f) < 0.0001f )
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return RESULT_DRAW;
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switch( pn )
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{
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case PLAYER_1: return (m_fTugLifePercentP1>=0.5f)?RESULT_WIN:RESULT_LOSE;
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case PLAYER_2: return (m_fTugLifePercentP1<0.5f)?RESULT_WIN:RESULT_LOSE;
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default: FAIL_M("Invalid player for battle! Aborting..."); return RESULT_LOSE;
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}
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default: break;
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}
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StageResult win = RESULT_WIN;
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