Param table.
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@@ -40,11 +40,11 @@ void ScoreDisplayAliveTime::Update( float fDelta )
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BitmapText::Update( fDelta );
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}
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void ScoreDisplayAliveTime::PlayCommand( const RString &sCommandName )
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void ScoreDisplayAliveTime::PlayCommand( const RString &sCommandName, const LuaReference *pParamTable )
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{
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// TODO: Add handling of GoalComplete message
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BitmapText::PlayCommand( sCommandName );
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BitmapText::PlayCommand( sCommandName, pParamTable );
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}
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void ScoreDisplayAliveTime::UpdateNumber()
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