don't offset non-wrapped parts

This commit is contained in:
Glenn Maynard
2007-01-06 08:30:50 +00:00
parent 05e69b4b83
commit db7bb23676
+2 -1
View File
@@ -427,7 +427,8 @@ void NoteDisplay::DrawHoldPart( vector<Sprite*> &vpSpr, int iCol, int fYStep, fl
* don't send very large values to the renderer. */
if( fY == fYStartPos ) // first
fVertTexCoordOffset = floorf( fTexCoordTop );
fTexCoordTop -= fVertTexCoordOffset;
if( bWrapping )
fTexCoordTop -= fVertTexCoordOffset;
const float fTexCoordLeft = pRect->left;
const float fTexCoordRight = pRect->right;
const float fAlpha = ArrowGetAlphaOrGlow( bGlow, m_pPlayerState, iCol, fYOffset, fPercentFadeToFail, m_fYReverseOffsetPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar );