simplify
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@@ -140,12 +140,11 @@ ScreenHowToPlay::ScreenHowToPlay( CString sName ) : ScreenAttract( sName )
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const Style* pStyle = GAMESTATE->GetCurrentStyle();
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const Style* pStyle = GAMESTATE->GetCurrentStyle();
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vector<Steps *> notes;
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Steps *pSteps = m_Song.GetStepsByDescription( pStyle->m_StepsType, "" );
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m_Song.GetSteps( notes, pStyle->m_StepsType );
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ASSERT_M( pSteps != NULL, ssprintf("%i", pStyle->m_StepsType) );
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ASSERT( notes.size() >= 1 );
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NoteData TempNoteData;
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NoteData TempNoteData;
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notes[0]->GetNoteData( &TempNoteData );
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pSteps->GetNoteData( &TempNoteData );
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pStyle->GetTransformedNoteDataForStyle( PLAYER_1, &TempNoteData, &m_NoteData );
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pStyle->GetTransformedNoteDataForStyle( PLAYER_1, &TempNoteData, &m_NoteData );
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GAMESTATE->m_pCurSong = &m_Song;
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GAMESTATE->m_pCurSong = &m_Song;
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