add notesloader base class
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#include "stdafx.h"
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#include "NotesLoader.h"
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#include "NoteTypes.h"
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#include "GameManager.h"
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bool NotesLoader::Loadable( CString sPath )
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{
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CStringArray list;
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GetApplicableFiles( sPath, list );
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return list.GetSize() != 0;
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}
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