log which players are joined
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@@ -689,6 +689,23 @@ void ScreenManager::SystemMessageNoAnimate( CString sMessage )
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void ScreenManager::RefreshCreditsMessages()
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{
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m_SystemLayer->RefreshCreditsMessages();
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/* This is called when GAMESTATE->m_bSideIsJoined changes. */
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CString joined;
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FOREACH_PlayerNumber( pn )
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{
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if( GAMESTATE->m_bSideIsJoined[pn] )
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{
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if( joined != "" )
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joined += ", ";
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joined += ssprintf( "P%i", pn+1 );
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}
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}
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if( joined == "" )
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joined = "none";
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LOG->MapLog( "JOINED", "Players joined: %s", joined.c_str() );
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}
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void ScreenManager::ReloadCreditsText()
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