add BPM to player options screen
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@@ -22,6 +22,7 @@
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#include "InputMapper.h"
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#include "ActorUtil.h"
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#include "ProfileManager.h"
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#include "song.h"
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const float ITEM_X[NUM_PLAYERS] = { 260, 420 };
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@@ -50,6 +51,7 @@ const float ITEM_X[NUM_PLAYERS] = { 260, 420 };
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#define COLOR_SELECTED THEME->GetMetricC("ScreenOptions","ColorSelected")
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#define COLOR_NOT_SELECTED THEME->GetMetricC("ScreenOptions","ColorNotSelected")
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#define NUM_SHOWN_ITEMS THEME->GetMetricI("ScreenOptions","NumShownItems")
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#define SHOW_BPM_IN_SPEED_TITLE THEME->GetMetricB("ScreenOptions","ShowBpmInSpeedTitle")
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ScreenOptions::ScreenOptions( CString sClassName ) : Screen(sClassName)
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{
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@@ -341,7 +343,23 @@ CString ScreenOptions::GetExplanationTitle( int row ) const
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sLineName.Replace("\n-","");
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sLineName.Replace("\n","");
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sLineName.Replace(" ","");
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return THEME->GetMetric( "OptionExplanations", sLineName+"Title" );
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CString sTitle = THEME->GetMetric( "OptionExplanations", sLineName+"Title" );
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// HACK: tack the BPM onto the name of the speed line
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if( sLineName.CompareNoCase("speed")==0 )
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{
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if( SHOW_BPM_IN_SPEED_TITLE && GAMESTATE->m_pCurSong )
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{
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float fMinBpm, fMaxBpm;
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GAMESTATE->m_pCurSong->GetDisplayBPM( fMinBpm, fMaxBpm );
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if( fMinBpm == fMaxBpm )
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sTitle += ssprintf( " (%.0f)", fMinBpm );
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else
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sTitle += ssprintf( " (%.0f-%.0f)", fMinBpm, fMaxBpm );
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}
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}
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return sTitle;
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}
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BitmapText &ScreenOptions::GetTextItemForRow( PlayerNumber pn, int iRow )
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