From db0197fac7522c44d272b96ae790df0f4560ad97 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sun, 20 Jul 2003 21:44:04 +0000 Subject: [PATCH] Cleanup. Add metricable sort change score tween. --- stepmania/src/ScreenSelectMusic.cpp | 39 +++++------------------------ 1 file changed, 6 insertions(+), 33 deletions(-) diff --git a/stepmania/src/ScreenSelectMusic.cpp b/stepmania/src/ScreenSelectMusic.cpp index b8634f60ce..b8f9c27efd 100644 --- a/stepmania/src/ScreenSelectMusic.cpp +++ b/stepmania/src/ScreenSelectMusic.cpp @@ -51,6 +51,8 @@ const int NUM_SCORE_DIGITS = 9; #define NEXT_OPTIONS_SCREEN( play_mode ) THEME->GetMetric ("ScreenSelectMusic","NextOptionsScreen"+Capitalize(PlayModeToString(play_mode))) #define COURSE_CONTENTS_X THEME->GetMetricF("ScreenSelectMusic","CourseContentsX") #define COURSE_CONTENTS_Y THEME->GetMetricF("ScreenSelectMusic","CourseContentsY") +#define SCORE_SORT_CHANGE_COMMAND(i) THEME->GetMetric ("ScreenSelectMusic",ssprintf("ScoreP%iSortChangeCommand", i+1)) +#define SCORE_FRAME_SORT_CHANGE_COMMAND(i) THEME->GetMetric ("ScreenSelectMusic",ssprintf("ScoreFrameP%iSortChangeCommand", i+1)) static const ScreenMessage SM_AllowOptionsMenuRepeat = ScreenMessage(SM_User+1); CString g_sFallbackCDTitlePath; @@ -461,32 +463,12 @@ void ScreenSelectMusic::ExitCourseDisplayMode() void ScreenSelectMusic::TweenScoreOnAndOffAfterChangeSort() { - /* XXX metric this with MusicWheel::TweenOnScreen */ - float factor = 0.25f; - - vector apActorsInScore; for( int p=0; pDestTweenState(); - - apActorsInScore[i]->StopTweening(); - - float fOriginalX = apActorsInScore[i]->GetX(); - apActorsInScore[i]->BeginTweening( factor*0.5f, TWEEN_DECELERATE ); // tween off screen - apActorsInScore[i]->SetX( fOriginalX+400 ); - - apActorsInScore[i]->BeginTweening( factor*0.5f ); // sleep - - /* Go back to where we were (or to where we were going.) */ - apActorsInScore[i]->BeginTweening( factor*1, TWEEN_ACCELERATE ); // tween back on screen - apActorsInScore[i]->SetLatestTween(original); + if( !GAMESTATE->IsHumanPlayer(p) ) + continue; // skip + m_textHighScore[p].Command( SCORE_SORT_CHANGE_COMMAND(p) ); + m_sprHighScoreFrame[p].Command( SCORE_FRAME_SORT_CHANGE_COMMAND(p) ); } switch( GAMESTATE->m_SongSortOrder ) @@ -794,15 +776,6 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn ) switch( m_MusicWheel.GetSelectedType() ) { case TYPE_SONG: { - if( !m_MusicWheel.GetSelectedSong()->HasMusic() ) - { - /* TODO: gray these out. - * - * XXX: also, make sure they're not selected by roulette */ - SCREENMAN->Prompt( SM_None, "ERROR:\n \nThis song does not have a music file\n and cannot be played." ); - return; - } - bool bIsNew = m_MusicWheel.GetSelectedSong()->IsNew(); bool bIsHard = false; for( int p=0; p