use GetSoundVolume
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@@ -461,7 +461,7 @@ void ChangeVolume( float fDelta )
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fVol += fDelta;
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CLAMP( fVol, 0.0f, 1.0f );
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PREFSMAN->m_fSoundVolume.Set( fVol );
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SOUNDMAN->SetMixVolume( PREFSMAN->m_fSoundVolume );
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SOUNDMAN->SetMixVolume( PREFSMAN->GetSoundVolume() );
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}
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