Added in BeginnerHelper's step sensing ability, and so it will allow a flashing animation when an arrow is to be hit, ala DDR Extreme
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@@ -24,9 +24,10 @@
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#include "DifficultyIcon.h"
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#include "BPMDisplay.h"
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class Inventory;
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//#include "BeginnerHelper.h" // uncomment once it's checked in
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#include "BeginnerHelper.h"
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#include "LyricDisplay.h"
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#include "TimingAssist.h"
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#include "Character.h"
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// messages sent by Combo
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const ScreenMessage SM_PlayToasty = ScreenMessage(SM_User+104);
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@@ -64,9 +65,6 @@ public:
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protected:
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//BeginnerHelper m_bhDancer; // The model for training
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Sprite m_bhDancer;
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void TweenOnScreen();
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void TweenOffScreen();
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@@ -186,6 +184,9 @@ protected:
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RageSound m_soundAssistTick;
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RageSound m_soundMusic;
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BeginnerHelper m_BeginnerHelper;
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int m_iPOB; // Number of any player on Beginner.. Used for step-sensing
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};
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